I like these most of these suggestions. The at gun bundle is actually one of the good things about commander though IMO. It's pretty cost efficient and lets you go LT if you so choose (although this is a bit more of a moot point because of the revamp, but still somewhat nice). A slight cost reduction on muni (50-60 instead of 80) and moving more of it to manpower (360-370 instead of 325) would be another option I think. Although just removing the at gun and muni cost would make it easier to call in paras, which is also good. I think it could definitely use a CP reduction to 3 though, since 4 is much too late to fit it into a build in a useful manner a lot of times.
Just FYI, at 0 CP the I&R Pathfinders are actually stronger than the regular Pathfinders because they have 3x elite carbines rather than 2x. In the first 5 minutes they can not be countered by Grens and Volks at close range, unlike regular PF who have worse near range DPS because of the 2x snipers and will lose to charging Grens (and usually Volks). IRPF win versus unupgraded Grenadiers at all ranges.
They could be at 0 CP, but with a long cooldown so USF couldn't open with more than 1 of them.
That's a great idea. Building more than one is shooting yourself in the foot anyway but that would defintely cut down on posible cheese. |
they pay for the sniper rifle unlike pathfinder so the cost is fair, the 0.9 accuracy on the sniper rifle while in cover doesn't do much, i would instead add it to pathfinder too
people are making it more than it supposed to be, the okw sniper rifle deal very low damage, the 0.9 accuracy buff is just used to confirm the crit while the enemy is in cover
In my opinion the .9 accuracy against cover is one of the most glaring problems with the unit. It negates a lot of the usefulness of cover since the sniper can knock off models even when they're in cover almost as well as when they're out in the open. Infantry being able to ignore cover means that good play is not incentivized against them and a better counter is to just blob up superior numbers and facerush them, which isn't really enjoyable for either side and isn't what this game is supposed to be about. I'd be against it being aded for pathfinders too since I think it's just in general a bad mechanic, especialy when given to the crit rifles. |
your logic : reeee one sniper rifle with 75% crit threshold is op, 2 sniper rifle at 40% are completely fine
> proceed to nerf to 50 %
Reee it’s still op
U know u can’t sound more biased then that right ?
I apologize if I sounded sarcastic because I wasn't. I was agreeing with you. |
I like it. I'd add that .9 acuracy against cover with the g43(s) would need to go too though. |
and as I said lower the threshold to 50%
Well that would obviously change things a lot. |
no the jager sniper rifle is strictly worse than the para scoped garand, they almost double it in dps and the para gets 2 off those, thats why i said reduce the threshold to 50% and give them another sniper rifle (if u refer to g 43 they don't have it after upgrade)
before u talk check stats i already posted the google doc so u have no excuse other than being biased and telling lies to nerf units to the ground
DPS isn't the main point of the g43. The thing doesn't need dps since it crits models who have been hit by 2 kar98k shots.
Play the game instead of cherry picking the few points that are on your side of the argument and see how much they overperform. |
Not a good idea. Rocket arty is a lategame thing, and should be tiemd as such. OKW stuka is an outlier but IMO its not a huge issue due to how their tech is set up (it's also on the more expensive side). In fact I think it'd actually be worse for balance if it was in t4 because it'd be to easily accessed IMO (not that it's all that hard to get to right now though). |
they are as advantageous as 3 kar 98, what are u on ? they have much better dps at mid-close range (it becomes double the dps at close range) and a 0.4 difference at long range
so yes they are as advantageous as green rifle
Even setting that aside the far superior g43 the jaegers have means that they usually do a lot more damage though. It crits at almost double the HP and has better accuracy and almost completely ignores cover. And jaegers get a 50% accuracy ambush bonus too.
On an unrelated note as well, jaegers get way too many RA bonuses for a "support" squad, further contributing to thier overperformance. They aren't supposed to be mainline infantry but all that stuff makes them extremely capable even just by themselves, and even better with any other support. |
Forgetting that they come with 3 elite carbines? Or that they have artillery call in? Or that they can be upgraded with double BAR? They both have some major advantages over the other.
Except that one can 1v1 most infantry squads in virtually any situation and the other... can't. Not saying IR pathfinders aren't solid, and the carbines are great and they can have BARs and all that, but overall jaegers are objectively a much more combat effective squad with higher accuracy, rifles that are still solid, a 50% accuracy first strike bonus out of camo, a ridiculous .9 accuracy with the sniper against heavy cover, and have more abilities than IR pathfinders. |
The short answer: No, garands are a close range weapon.
The longer answer: (Individually) Kars heavily eclipse garands at long range. Garands pull slightly ahead at close range. This is because (to my understanding) kars and the other bolt actions have a wind down time of 1.3 seconds that the garand doesnt have, meaning the garand has does have a higher rate of fire and pulls ahead in DPS even though it does half of the damage per shot. Garands ARE a close range weapon (relative to other rifles due to *cough* relative positioning). Of course theyre not true close range weapons like smgs are though.
So in terms of pure profile, theyre a mid range weapon. In terms of performance relative to what theyre likely to be facing, theyre a close range weapon - the closer the better against kars.
Ah good to know. Nice knowing that I haven't been in the wrong mindset with riflemen this entire time lol. |