The new ones are free and you get a fuckton of supply if you sign up to the Relic forums, but there's not much hope beyond that. |
The best answer would be:
How risky is to stand and fight (W/L ratio) vs chances to have at least 1 survivor on the retreating squad (RA/Moving Acc ratio)
Each stance, I.e. 222s vs riflemen / cons vs FHT / Dodge vs Grens / ... can be averaged and then define the best value for moving acc. Some squads will have an easier time to defend themselves, other should run as soon as the danger of being rush wiped appears
No, the answer is to not have minute zero shock units.
Extreme risk/reward mechanics are endlessly frustrating. The OKW/SOV matchup is an excellent example of how bad this has gotten: the fate of the first M3A1 often decides the game.
2 infantry squads(as long as they are not LMG grens) can drop half of a squad passing through them in a matter of 5 seconds.
Light transport+upgraded squad inside should be able to drop anything between 1 model and full squad, depending on chase distance - if you overextended, even single 222 given long enough chase will wipe half a squad of cons.
I'm talking half the length of Crossroads here.
In teamgames all the bets are off. |
Sure, but let me ask this -- how many models _should_ you be able to drop when chasing a retreating squad with an upgraded light vehicle + upgraded squad inside?
What's a "fair" amount? I'm not posing an argument, I'm genuinely asking.
Reliably?
One.
Two if they're very low on health and you're lucky.
That's the performance of the Luchs and T-70, dedicated, pricey anti-infantry vehicles that hit at timings where counters are deployed and dives are risky. |
Maxim spam confirmed?
Like literally, f*ck the game balance.
Please no. There is no reason to make maxims that OP.
Read it again.
That version of the Maxim is really, really weak.
It's either a blind, low arc MG34, or worse than a Conscript squad. |
It's not an anything sentence for retreating squads, from the looks of it.
I mean, you may want to shoot while on my the move to harass without it being exclusively against retreating quads -- like say when flanking an AT gun, an HMG, or maybe it's just not a good idea to stay still.
In the three trials the only one that knocked a single model off when chasing halfway through the map was when the squad and the jeep were upgraded.
Having said that, there is always RNG to deal with, so who knows.
It doesn't affect me directly either way, I don't use this commander.
The whole problem with the WC51 was if you retreat from it the Cav Rifles inside will wipe your squad before you get back to base even on 1v1 maps.
Combine that with the lack of counters at CP1 and it becomes a serious problem.
Remember that retreating squads get a circa 50% received accuracy boost. The effect won't be anywhere near as extreme versus non-retreating units. |
Direct AT Fire is probably the best buff for the LeiG. Make it Battlegroup's Puma. |
Brits were the weakest faction couple of months ago.
The ONLY things that changed since are:
-AT nade on sappers
-WEAKER brens
There is a certain logical flaw in that statement of yours.
Name a faction that wouldn't become the weakest if you stripped out all its snares. |
Just to clarify.
I have not claimed that the Opel is good, but that HT could prove to powerful for OKW and their strong infatry.
It'd definitely be strong, especially if it were a 250.
So you stick it in a comparatively weak doctrine like Feuersturm. Bam, good doctrine. |
This is exactly what I have problems with. What is the difference between elite zooks and non elite zooks?
And thanks for p4 info. I often built a few p4 and it used to work. Now I guess it's better to have one and tech.
There are lots of undocumented things like this.
Thankfully they're adding indicators in next patch to tell you about most of them. |
So TR did another neat video, with the dodge chasing a retreating Volks squad. Three versions of it.
I uhh... well, RIP.
Why?
If the WC-51's only use is butchering retreating squads, then it's a bad design that needs a rework.
The way I see it, this change achieved exactly what it was meant to. The WC51 still has full firepower if you just hit the stop key, but it's not a death sentence for retreating squads any more. |