Except that the Stugs did kill one of the Churchills and might have been able to get a second one had they focused on the original Churchill when it was brought back into the fight.
It's interesting that a certain group of posters think that the game is completely broken if 360 fuel worth of Axis armor doesn't beat 480 fuel of allied armor. Please nerf.
You could make the same video with four M10's and three Panthers. Should the Panther have its damage reduced to 120 or lose 320HP like you suggest above?
I meant the last fight specifically, where 4 stugs got completely rekt by 3 churchills.
As for interesting group of posters. Do you REALLY wish to argue that the churchill is balanced in its current or even patched form? 1400 health, able to throw grenades, good armor and not limited by number? If you do, then I fear you fall under the group that seems to miss any type of reasonable judgement.
Where exactly do I suggest nerfing panther damage or its health? 320 hp for the Panther is huge, compared to a churchill losing 2 shots to kill when it has 1400!!!!! health. I even suggested limited panthers to 2 per player in most posts.