It was 90 before, 70 now. However, let us say we reduce it to 65, which somehow sounds far more reasonable than 70. The new pricing of 65 is only 15 munitions more than a bazooka, for which you need to tech. 20 munitions is already stretching it. However, the 50 price for bazookas is merely to prevent them from being spammed insanely much if you ask me.
Have you ever lost an mg42 and have it used against you? That is a true pain in the ass. Ever lost a 50 cal and have it used against you? Yeah no big deal to be honest.
That's because Ostheer have the brumbar in the same tier that can cause a whole lot more damage vs infantry yet still hard counter ATGs and other teamweapons as the werfer does.
Panther isn't really anymore harder to get than a comet. And the comet is trash, we need to end this "ost t4 is never used" argument. Because panther are built a lot, it's just 1vs1 naturally produces medium tank spam to apply pressure
How many 1v1 games do you see Ostheer get t3 AND t4? You really can't get t4 without going t3, as you will lose the game before that. You might lean on paks for a while, but they will get you nowhere in the end if you don't get stugs and p4s. Once you get in t3, it is a resource trap where you will have to keep spending resources on p4s and stugs, as you fend of mediums on mass.
True. I'm just saying they do work really well against pack howies, and it's very doable in teamgames (where pack howies are especially gross, like you said).
And you've still got other (less ideal) counters for it at least; you've got mortars as ost and leigs as okw. If you want to experience actual uncounterable indirect fire try being brits vs double leig lmao.
Well at least you can bolster your tommies, which are basically unstoppable and 2 leigs in 1v1 is very rare. But in a 2v2, it can be a real pain. Imagine only having 4 men squads and facing 2 pak howis as ost. The horror! If we are on this circlejerk, imagine being USF and having only your expensive riflemen hordes and officers and facing 2 walking stukas in 2v2. Ugh, the nightmares.
When this ability is used, it basically feels like its the early morning of Sunday the 22nd of June 1941 and the entirety of Luftflotte 2 is coming at me.
All it takes is one rocket hitting that pack howie crew though. I wouldn't exactly call the thing underwhelming either. I know it doesn't have a huge payload but it comes fast and (more importantly) all at the same time. It's also the only one that suppresses for some reason.
Yes, but in a 1v1, you will never see a pwerfer in 99% of the cases. You can't even afford a panther in most scenarios and if you go for a pwerfer, you waste fuel that you need for a panther if you ever get there. In a 2v2, yes I can see your point.
In teamgames double pak howi can be a real pain though, screened by riflemen and tommies for example, you will never get close.
I am not mad at all, you are misinterpreting my post. Simply asking for some clarification to better understand you.
To keep it ontopic. No - you did not reply and certainly didn't answer the question that was asked, However some other people found it necessary to answer my question to you for you, which is odd but I specifically asked for your clarification, so I will do it again:
Where exactly did you ask a question in the post I responded to? I already gave my reply, the stuka needs to be looked at. But you are comparing higher tier and far more expensive to get rocket artillery to a little howitzer, which overperforms nonetheless.
Could you please elaborate on what you mean by this? Which units are these according to you when you say 'entire core'?
Ostheer is based around team weapons and mainline infantry that is required to be stationary to fire their effective weaponry:
MG 42
Mortar
Pak40
Grenadiers with lmg42
This is Ostheer's core of units, on which the other units rest on. The pak howitzer requires to be parked and then happily counters this entire roster with no user input. That is my problem with the unit.
The Stuka, although way too effective now, at leasts requires some micro to make it barrage, as does the pwerfer (when was the last time you have seen this thing in a 1v1 lol?).
The problem is high cost. 280mp and one model 28. This drains your mp when you fend off volk for 250/25 mp.
Also, additional costs are needed to access the grenades and the bar. Sand bags in the doctrine. And every new rifleman does not have a faust. He needs vet1.
However, the volks also have sand bags, flame grenades. And access to the STG and Faust opens when T2 is built.
Dude, could you take the time to answer my previous question? It seems to me you are avoiding it now.
Matey, I responded to a comment of yours that was a response of yourself to someone else. Don't get mad at me when the guy you were talking with doesn't respond.
Well we were discussing survivability of indirect fire team weapons. Ask insanehoshei why it matters so much too, not just me. I think it matters because of veterancy and because it turns into a manpower drain, just like any other casualties do.
Also it's pretty hard to save team weapons from any rocket arty just because of low response times, especially pwerfers or stukas since they inflict so much of their damage immediately (compared to like katy or LM). If you had ever paid attention to the thread or what goes on in game, you'd know especially that pack howies are even more vulnerable since 3 crew members are clumped right on the gun, meaning a single hit (yes, even from a pwerfer) can decrew it. Only like the 3rd time I've had to say this.
Hm pwerfer is actually pretty underwhelming, you can easily safe it from that. Saving it from a walking stuka is another matter. That thing needs to be looked at too.