This is my favorite map in the game! Looks good this rework! |
This game just needs to die lol, it has become a true abomination |
Just vet them up using gammon bomb spam then they can pretty much run around cloaked from cover to cover and disappear right in front of other units. No need to smoke |
That is correct. All other nades have fairly significant costs and produce a predictable single entity. Volks nades were extremely cheap, and are thrown over a wide area making them very hard to judge, and therefore require movement immediately upon siting to get out of their blast.
Just telling you what they said in the patch notes when they made this change.
Thanks! |
If you start with Ost you will leave again after two 1v1 games lol. Balance is in favor of the Allies currently. Ost struggles during all phases of the game in a 1v1 and its early game is weak. Grens, your mainline infantry can't fight toe to toe with any allied mainline infantry, apart from cons (but penals are godly now). Your static play, which is needed and dictated by basic Ostheer design, will be hard countered by godlike penal flamers, a new USF mortar, the still ever present UKF mortar pit and the heavy Soviet mortar that you will see every game. Your Panzer IV still isn't really good and overpriced still. T4 still isn't worth it and Panther is meh. All you have going for you is double 222 and sniper abuse. Other than that not so good right now as Ost.
USF now has a mortar that comes very early and is more very very accurate, basically OP and can snipe your mg42s and grens in two hits. It is also very good at anticipating retreat paths lol. USF stuart is like a slightly less effective T70 now but can still stun any vehicle at vet 0 right out of the box and it can simply counter infantry and light vehicle play at the same time. It comes roughly at the same time as the 2nd 222. Rifle blobs with double bars still roam the field supported by m10 call in spam or some lovely calliopes. USF almost all of the time will have early game lead and it will 90% of the time snowball into further leads if the USF player doesn't do anything stupid. Basically: riflemen-mortar-stuart-more armor-double bars-arty.
UKF still has a somewhat weak early game, but can quickly get their t2 up and get a AEC out, which has very good AI power and can snipe models fairly easily. UKF emplacements are still cancer and the cromwell still outperforms Ostheer P4. Double upgraded tommies are still seen almost every 1v1 match that you play against them and a cromwell comes out fast still. Osttruppen still rape UKF early game and, same goes for the OP Ostheer sniper. Comet is still the formula 1 car of doom. Yet you will have the best chance against UKF as Ost.
Soviets now have stronger penals since they got buffed and they outperform grenadiers hard. T70 is still the wiping wonder and the early game soviet lead can easily snowball into a definite lead during the entire game. Maxim spam is less seen but still prevalent. T34 is still meh but Guards motor has seen its return and it is shining babeh. You will most likely see it every game and guards supported by heavy mortars, maxims and T34-85s will bother you hard. Perhaps you will see some partisans here and there, who knows. Cons are still shit.
Good luck lol
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Thread: Losing31 Oct 2016, 23:08 PM
Just did, won easily.
seriously, how bad you can be to not win with the faction that has the best units, best abilities and commanders?
Your name suits you, you have zero knowledge of what you are ranting about lol |
Well to be fair, we can guess most of these statistics man
Good post mate! |
Thread: Losing31 Oct 2016, 21:14 PM
I took a look at your playercard and you win a little over half your games. Seems like you are chattin' shit fam. Want a challenge? hows about you play all factions, 1v1 and try to get to rank 200 with all of them.
Try ostheer first |
This was changed to function exactly as you have described the "bug". Originally it would cancel and the timer would not reset so it became a game whenever you approached volks they would just throw and cancel the attack forcing other units to move. This was entirely unfair and against the goal of the ability which was a cheap but powerful barrage that could be used especially against buildings and static units.
So all other nades being able to do this is fine but Okw infiltration nade not because? |
It performs well, no doubt about it. I only play team games, and I like using it as USF. However, when I play Axis, it's not a huge problem for me. There are counters to it, and as the game draws on, it loses some of its relevance. I can see it being a problem for you if you favor a "campy" defensive style of play though.
Hm it can still be a hassle in 2v2, but it is completely op in 1v1. It can counter entire early infantry and weapon team play from Ostheer. |