I think people here are forgetting how often they released broken and unbalanced shit just to get more sells (Tigerace, Windustry, Brits at launch, land mattress). We can't blame the devs for the money hungry losers on top.
I don't trust this company, never will lol. |
It doesn't tho.... Bruh don't camp and you be fine
It does. Don't camp as Ost? Lol? Mg42, pak40 and Grens are your core units. They need to stand still. uSF laser guided mortar rekts them all. |
That was a pretty offensive response to general advice. I watched the replay of Jesulin vs DevM finals and they tripped on mines...I guess they are not top material, like you are.
I'd like to see some replays of these godly stuarts, they have never been too useful for me. I'd rather have a luchs.
If you don't see how usf mortar pretty much counters ost t1, then you are blind.
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It's doctrinal but that's not the case since it's problably most picked USF doctrine and definetly brain-less doctrine.
And what resources it requires? It costs less than T4 PzWerfer
Yeah I know. But if it was put in T3, you would rape the USF guy before he even got to calliop lol. I would simply go double stug and pwerfer. Pwerfer cab deter rifle blob and double stugs can go hunting.
I just want the game to be balanced. Slight adjustments here and there so every faction cab compete equally. |
Something like Recon + Calliope to clear out Paks to roll in with spammed Shermans?
That is doctrinal and requires a lot of resources. Pwerfer in T3 would mean pwerfer every game in combination with stug spam way before calliop arrives. |
Wait scratch that, I do have the panic puma, never used it before though
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Every faction is map dependent, every map requires it's own specific strategies.
Build orders for a faction are most influenced by map and opponents factions, followed by commander choices for both you and your opponent.
For Ostheer I believe always having panic puma commander in your loadout is key, as well as a Tiger commander.
Since your opponent can see your loadout, if there's any options they know you don't have available (like, tigers or puma) they can adjust their build order and rush a stuart because they know you're going to be crippled at 0:00.
Things like that can actually have a huge impact on how the game plays out.
I don't have the panic puma |
I know OST is a conservative faction, but as for capping, I would say just try to get a fuel connected and always try to harass the mortar (retreating it gives you some time to breathe + get a cutoff sometimes. Never go head-on against riflemen, the only infantry unit I go head-on with grens are just cons. Double MG is a bit dangerous but on maps full of houses can work. I very rarely get 222s as captain can equip zooks really fast and stuart can arrive really quickly after the captain has arrived. I'm a bit like you, except sometimes I skip T3 and directly go for Brummbar. Back to fighting: Always have grens near eachother, one to draw the fire and one to hide behind a shotblocker and riflenade them, if they are in cover/garrison.
Sadly I fear that this advice isn't really helpful and I'm just speaking into air. If you happen to play against USF as OST, upload a replay, maybe I'll be able to give better ideas ^^
Cheers
It can help a bit thank you. |
It is going to be hilarious when the next patch hits and everyone realises they done fucked it up again |
USF: Pershing
OKW: Call in Ostwind
Ostheer: mobile defense
UKF: lol did they even play?
Soviets: Guard motor |