Haven't been active for many months due to life getting in the way (damn you life!) but decided to get back into CoH2. The first faction I'm going to try to get a grip on again is the Osth, probably my favourite faction. Have things changed a lot for this faction over the last couple of months? Are there any units who have gained favour and more importantly, any units that have become useless?
Any tips, starting build orders and strats are more than welcome!
Cheers
Returning to CoH2
31 Oct 2016, 23:35 PM
#1
Posts: 82
31 Oct 2016, 23:54 PM
#2
Posts: 2066
If you start with Ost you will leave again after two 1v1 games lol. Balance is in favor of the Allies currently. Ost struggles during all phases of the game in a 1v1 and its early game is weak. Grens, your mainline infantry can't fight toe to toe with any allied mainline infantry, apart from cons (but penals are godly now). Your static play, which is needed and dictated by basic Ostheer design, will be hard countered by godlike penal flamers, a new USF mortar, the still ever present UKF mortar pit and the heavy Soviet mortar that you will see every game. Your Panzer IV still isn't really good and overpriced still. T4 still isn't worth it and Panther is meh. All you have going for you is double 222 and sniper abuse. Other than that not so good right now as Ost.
USF now has a mortar that comes very early and is more very very accurate, basically OP and can snipe your mg42s and grens in two hits. It is also very good at anticipating retreat paths lol. USF stuart is like a slightly less effective T70 now but can still stun any vehicle at vet 0 right out of the box and it can simply counter infantry and light vehicle play at the same time. It comes roughly at the same time as the 2nd 222. Rifle blobs with double bars still roam the field supported by m10 call in spam or some lovely calliopes. USF almost all of the time will have early game lead and it will 90% of the time snowball into further leads if the USF player doesn't do anything stupid. Basically: riflemen-mortar-stuart-more armor-double bars-arty.
UKF still has a somewhat weak early game, but can quickly get their t2 up and get a AEC out, which has very good AI power and can snipe models fairly easily. UKF emplacements are still cancer and the cromwell still outperforms Ostheer P4. Double upgraded tommies are still seen almost every 1v1 match that you play against them and a cromwell comes out fast still. Osttruppen still rape UKF early game and, same goes for the OP Ostheer sniper. Comet is still the formula 1 car of doom. Yet you will have the best chance against UKF as Ost.
Soviets now have stronger penals since they got buffed and they outperform grenadiers hard. T70 is still the wiping wonder and the early game soviet lead can easily snowball into a definite lead during the entire game. Maxim spam is less seen but still prevalent. T34 is still meh but Guards motor has seen its return and it is shining babeh. You will most likely see it every game and guards supported by heavy mortars, maxims and T34-85s will bother you hard. Perhaps you will see some partisans here and there, who knows. Cons are still shit.
Good luck lol
USF now has a mortar that comes very early and is more very very accurate, basically OP and can snipe your mg42s and grens in two hits. It is also very good at anticipating retreat paths lol. USF stuart is like a slightly less effective T70 now but can still stun any vehicle at vet 0 right out of the box and it can simply counter infantry and light vehicle play at the same time. It comes roughly at the same time as the 2nd 222. Rifle blobs with double bars still roam the field supported by m10 call in spam or some lovely calliopes. USF almost all of the time will have early game lead and it will 90% of the time snowball into further leads if the USF player doesn't do anything stupid. Basically: riflemen-mortar-stuart-more armor-double bars-arty.
UKF still has a somewhat weak early game, but can quickly get their t2 up and get a AEC out, which has very good AI power and can snipe models fairly easily. UKF emplacements are still cancer and the cromwell still outperforms Ostheer P4. Double upgraded tommies are still seen almost every 1v1 match that you play against them and a cromwell comes out fast still. Osttruppen still rape UKF early game and, same goes for the OP Ostheer sniper. Comet is still the formula 1 car of doom. Yet you will have the best chance against UKF as Ost.
Soviets now have stronger penals since they got buffed and they outperform grenadiers hard. T70 is still the wiping wonder and the early game soviet lead can easily snowball into a definite lead during the entire game. Maxim spam is less seen but still prevalent. T34 is still meh but Guards motor has seen its return and it is shining babeh. You will most likely see it every game and guards supported by heavy mortars, maxims and T34-85s will bother you hard. Perhaps you will see some partisans here and there, who knows. Cons are still shit.
Good luck lol
4 Nov 2016, 08:28 AM
#3
Posts: 255
Whoa, that was a detailed response!
What is your build when you go double 222 and sniper?
I.e. how many grens and/or mg do you get with it?
Also, do you get double sniper?
What is your build when you go double 222 and sniper?
I.e. how many grens and/or mg do you get with it?
Also, do you get double sniper?
12 Nov 2016, 18:35 PM
#4
Posts: 82
Thanks for the replies!
12 Nov 2016, 19:20 PM
#5
Posts: 239
cloth whines constantly about balance in favor of the allies... in actuality, different armies suit different playstyles. it depends what you like.
OKW and USF are much more free-flow... lots of rifles or volks, light vehicles in mid game, etc.
OH and UKF are much more about team weapons and combined arms. brits really emphasize cover.
SU can do whatever it wants. a T1 start with penals into guards will look more like USF; a T2 start will play more combined arms.
enjoy!
oh, and volks no longer have shrecks =P
OKW and USF are much more free-flow... lots of rifles or volks, light vehicles in mid game, etc.
OH and UKF are much more about team weapons and combined arms. brits really emphasize cover.
SU can do whatever it wants. a T1 start with penals into guards will look more like USF; a T2 start will play more combined arms.
enjoy!
oh, and volks no longer have shrecks =P
12 Nov 2016, 19:28 PM
#6
4
Posts: 4301 | Subs: 2
Thanks for the replies!
you would want to check out DeVM's play during WPC.
https://www.coh2.org/news/57074/war-paint-championship-statistics
GG and stromless casted them. Ami did it too.
12 Nov 2016, 20:50 PM
#7
Posts: 658
yes if u can play like Devm play ost,if not go alies
13 Nov 2016, 07:36 AM
#8
4
Posts: 4301 | Subs: 2
yep. ost is considered weak atm. pretty universally agreed. so you can either cry about it like so many here or try harder and wait for a patch (expected december)
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