Hello, Ostheer and Oberkommando-West have many simularities. Well, they are both about german-forces, so they have to use similar units-types. There are also some tries to make more varieties, like MG42/MG34 or PnzIV without/with skirts. But since OKW arrived with a stock King-Tiger and Panthers I wonder:
Why not give Ostheer Tigers instead of Panthers in T4? Simple give a max. limit for two Tigers at same time.
I didn't tested it, but I think it would fit better for Ostheer.
Tiger is more expensive, slower and more vulnerable to tank-hunters, but can be a key for many situations. It also needs more population, so you have to weight the odds.
(The only problem could be in 3vs3 and 4vs4, but two Tigers need as population as 3 Panthers, so?).
Panther could be avaiable in old Tiger-commanders as:
- One special call-in tank-hunter, limited to only one unit at same time with 60 range.
- Or like T34/85, as extra in T4. (maybe replaces Tiger)
Also Tiger-Ace could be changed with a King-Tiger (blocks Tiger I in T4 is chosen - If you have a Tiger 1 on field you can't call in King-Tiger, if King-Tiger is on field you can't build a Tiger 1)
Before you start hating, it is mainly about the blue-print. A nerf/buff for the Tiger is also a Option. What do you think about? Would it make Ostheer more authentic? |
Thread: US BARS30 Aug 2018, 11:43 AM
mines
I would kill for their non-doc Riegelmine-clone.
Even the M8A1 has same potential as Roket-Artillery, killing with each shot. I wish it gets a nerf to leIG18 niveau.
Little Off-topic: US has only one problem, Jackson is so potential that they cannot get a non-doc battle-tank and M10 is useless. Better change M10 with Jackson, buff the M10 a little bit and give US a heavy sherman-class. |
Sure, it was devastating, but a player should also use sweepers to guide his blobs either way
I only say Ostheer-S-Mines with it's shields… xDD
Demo is fine as it is now. Put it behind buildings, or simply destroy OKW base with it.
Soviets don't need more tools do handle Blobbs, stock T34/76 is one of best infantry killer ingame. Even its machine-gun is op as hell, doing as damage as all 3* Mg34 of Panzer 4 with update. |
Thread: US BARS25 Aug 2018, 01:24 AM
BARs are completely fin, don't think they overperform.
The only thing you can say is, that US can spam them with some luck... only Panzerwerfer can fix. xD |
Thread: vickers19 Aug 2018, 23:33 PM
I think you all don't get my point: Form me all MGs arn't a trouble, even Vickers, I can deal with that. But what I see is, if I get a Vickers into my Hands (or all other mates I know) Alliis are done.
I mostly play as Osttruppen, well Vickers is killing them fast because it seems Vickers ignores cover, but in German hands Vickers become op as hell. Osttruppen hold the line, Vickers rapes.
I don't see the point of the Vickers. Tommies are accurate, get cover-bonus and with some mun two Brens and the little op miles-bomb. Bren-Carrier can upgrade with extra MG which deal a lot of damage too... don't forget early Centaur or Bofors. Why does the Vickers deal so much damage then?
Edit: The hole game is copy and paste… where is the troble? Take things that works and optimize them.
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Thread: vickers19 Aug 2018, 20:51 PM
I don't say that Bofors is a good unit, I said that its stats are complete op. It is a stationary unit, that is why it gets hard counterd by everything with more range like german bunkers or OKW t3.
For example, if it gets same stats as the OKW t3 we can also remove the limitation of Bofors or AEC. That would be one step in the right way to make UKF more balanced. And Vickers could get a nerf, because you can still build the Bofors for Suppression, MG34 clone is enouth. |
Thread: vickers19 Aug 2018, 08:59 AM
Don't ask me why I want to kill enemy with MG instead of suppress, ask the Vickers.
Range 5 is the effective range of Ostheer Pios, that is why it counts. Also Ostheer has no close range abilies until Pnzgrns.
Brits get the option for double Bren, Bren carrier and Bofors (which is also op because it should have stats of OKW t3) so Vickers need stats of MG34 with its +5 range and passive pin boost. Tommyies have enouth DPS. |
Thread: vickers19 Aug 2018, 00:02 AM
What in gods name are you guys now speaking about? Mortars didn't really got a nerf, they got buffed damn hard with the garrison damage increase. It made most flame abilities obsolete. Units that really sucks are leIG18, because of no existing area damage, so don't speak about mortars.
Let's make a test about Vickers op-ness. I put my hand into fire, I won so many games only because I got one Vicker into my hands as German, who needs Obersoldaten or LMG42 if you can have a sniper-mg?
Comparison DPS:
Range 5/15/30 for me relevant ranges because of importance.
Vicker:
33.3/24.7/14.2
MG34:
12.5/10.6/06.1
MG42:
28.2/23.2/12.0
At 30 range it makes same damage as Obersoldaten lmg34. It makes more than double damage e as MG34 and because of any interesting things it kills every garrison and ignores cover.
Don't forget Vickers isn't influenced by suppresion as Maxim, it will shoot and shoot and shoot.
If you say it isn't op you use it wrong. Pinning isn't the way to win. Kill the enemy instead.
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Thread: vickers17 Aug 2018, 18:08 PM
Because it makes way to much damage versus garrisons and units in cover, that is why it is so op. For me that counts more than insta pin, it is easy to get 30 kills with a Vickers. |
Thread: vickers17 Aug 2018, 17:39 PM
Then let's nerf Vickers into ground for some suppression? I am in! ;D |