Penals are much better than others at defending against armour but much worse at assaulting due to long aim times and low burst damage. It's a trade off. The AT snare won't do shit unless you get close enough for it to do shit. Not to say adjustments don't need made but the balance of it isn't problematic
@Katitof I too would like to hear their thoughts.
Good at def, bad on assault. But you can comnbine them so easy. Put in a Sniper and you can overrun a hole position. Later a SU85 and even Panther has no chance. (that is good, but simply to easy to do, that is the problem) If there is no Ele etc. you will win because of lack of counters. If Penals would lose their AI ability, they would be fine. And that is no l2p, it is the problem of commander and fraction design.
But now you only need the time and the map-knowledge and the luck that you don't lose all inf by Panzerwerfer. If StuG or Panther can't hunt, they are they most useless units ingame. And if the enemys AT inf also can defend a position, then there is a problem.
So, nerf the Penals, if you don't change the line-up.
A.
- Give Penals same weapon-profile as Volks. Upgrade for better AI weapon or PTRS.
B.
- No Sniper with Penals.