This really blew up overnight, so I'll try to keep this to the point.
excellent , very good job , just one suggestion , instead of buffing pershing remove 1 cp from callis so they come at 5cps instead of 6 so that we wont be forced to go for infantry every time ?
A good suggestion, this would bring it in line with the howi- however the calli is also considerably more powerful than the howi (basically can't be dodged, penetrates armour) so needs some thinking about.
snip
I think an LOS buff for rifles would be way too powerful- if they could always see MG's before the MG's saw them, early game US would become much easier. I am however considering dropping the price of rifle reinforcement so that flanking is less punishing.
I'm not sure I understand what you mean with the SY. Is it that you feel the SY 1 isn't a worthwhile upgrade, while SY 2 is overpowered?
Time taken to get in/out of HT's is something I can look at.
snip
Hardcaps have been suggested before but I don't think it's an optimal solution- if my opponent starts really spamming vetted grens and I don't have enough rifle vet, double snipers might be my only solution. I'd just like to make snipers a bit more vulnerable, so they aren't able to solo whole armies on their own (slight exaggeration).
Yeah I'm working on the doctrine xp kicker change at the moment. It's a little convoluted but quite doable.
hopefully there wont only pros play this Elite Mod, so that beginners have a chance to nj as well. Anyways would you consider implementing the better Textures, which are available?
I hope so too! I called it 'Elite Mod' in homage to the DoW2 mod of the same name but that doesn't mean I'm just pitching it to the top level (although it will be balanced for high level 1v1 play).
Texture packs for vCoH are quite subjective- honestly, I don't like them, and there are others who dislike them too. If people want to install them, they can do and they'll show up in the mod just as in vCoH.
Great initiative, Tommy. I'm just curious, are you modding on your own or do you have some guys helping you? I didn't know you were a modder! Looking forward to seeing your progress with this.
I got a friend from OMGmod (Khorney) to show me my ass from my elbow as far as Corsix is concerned
Kolaris is also helping me out with the doctrine/xp kicker issue. As far as actual gameplay changes go, it's not just me sarging straight in there. The original changelog was done by myself, DevM and Aimstrong, and I'm keeping in contact with those guys (and others) as I consider other changes to implement.
What's the point exactly ? I mean, not negatively, but what is the audience and needs this patch fill ?
Balanced casual games with friends ?
Tournament only ?
Hoping eventually everyone would use it even on automatch ?
Technical challenge, show possibilities and maybe hint Relic towards using it officially ?
Well, as it's a public release, I hope that anyone who just enjoys CoH but is a little frustrated with some of the more noticeable bugs like M10 misfire and base strafe will use the mod to play games with their mates as normal. In the future, once some of the big issues have been looked at and some changes implemented (ie snipers) I'd like to use it to host events. As far as auto goes, I highly doubt there'll be enough people for that to function. And as for Relic, I don't know. I'll contact Noun to see what his thoughts are; obviously it'd be fantastic if it got implemented but I don't know if they want to do that. Also certain changes like M10 misfire would probably have to be reverted as Relic don't like using 3rd party models.