Elite Mod COH - Download and Changelog
Posts: 419
Posts: 183
This thing will only divide the community even more if it's a mod.
Get this thing to Noun!
Connection problems etc are the real problem, though
Posts: 403
C'mon man I thought coh2.org has a good relationshop with relic.
This thing will only divide the community even more if it's a mod.
Get this thing to Noun!
Connection problems etc are the real problem, though
Yeah I agree, thing is I feel like we shouldn't tamper with anything like resupply, only fix bugs.
Posts: 2075 | Subs: 2
Considering Staghounds are the single most imbalanced thing in 2.602 im shocked its not already on there.
Posts: 68
Permanently BannedRemove AC Cloak detect and fix the Staghound's MG. Both of these items were in the final changelog for 2.602 but somehow Relic f'd it up with the final build.
Considering Staghounds are the single most imbalanced thing in 2.602 im shocked its not already on there.
This is a balancing mod for vcoh only. Thats why i suggested to remove the OF factions.
Posts: 742 | Subs: 2
Remove AC Cloak detect and fix the Staghound's MG. Both of these items were in the final changelog for 2.602 but somehow Relic f'd it up with the final build.
Considering Staghounds are the single most imbalanced thing in 2.602 im shocked its not already on there.
For the same reason I've written before, simply that nobody plays OF anymore. If this was an actual patch going to Relic (I'll ask Noun but I doubt it) then sure, I'd fix that stuff, but as the only people who actually download and play this mod are going to be vCoH players, why bothere?
Posts: 2075 | Subs: 2
Posts: 183
Why should the AC not detect snipers anymore? It's range is already small. How to kill an american sniper past midgame with PE?
Scoutcars dies by everything. Cloaked ketten gets killed by everything instantly. Vampire is the only choice and it's t1 only.
Posts: 2075 | Subs: 2
Posts: 3293
gonna wait on the picture before post. may i suggest using moddb, To reach potentially as many people as possible. (even if its a pain in ass.) this would make alot of people very happy.
Posts: 4559 | Subs: 2
Posts: 183
I always used Cloaked Ketten/Mortar HT and Butterfly Bombs.
Makes Pe even more a 1 doctin only army against US :/
Posts: 2075 | Subs: 2
Posts: 371
Posts: 622 | Subs: 1
I'd like to see a small LOS buff for rifles with SY lvl 0 or 1. That would makes flanks less risky vs heavy t1 werh.
Right now, SY lvl 1 isn't interesting to stay on it.
If I want to rush tank, I do SY lvl 0, if I want to tech, I do SY lvl 0 if I want to mass inf and vet I go SY lvl 2.
edit: thinking about it, I guess 3 SY levels isn't just enough. SY lvl 0 is just needed, SY lvl 1 only help with mp, SY lvl 2 is really too strong.
I'd like to see a BIG time reduction of the get in/get out animation of the HTs. I'd like to be able to leave a gren/volks squad anywhere when I want it without waiting 2 seconds for getting in, and the 3-4 seconds of getting out. It's about unit collision I guess.
Well, I'd like to see the coh2 speed of the in/out in vcoh.
Removing the AI would be a total breakdown, which I really like.
I'll dl asap
Posts: 419
Problem: Snipers are too dominating.
Solutions:
- Increase reload
- Change cloak mechanic (passive cloak like in CoH2)
- Buff the counters ie Jeep/bike
What about limit the sniper to 3 for each faction? A single sniper is not considered too strong, since it must counter wehr vet and zombie grens.
Multible tigers are strong too so they are limited, but a single one is just right. Same with pershings and callis, which have a limit aswell.
The solutions mentioned above will lead to huge balance problems in the long term.
Problem: Units still jump out of cover
Solutions:
- Disable squad AI (feasibility issues potentially)
What about adding a hold in cover button? BKmod and TGWmod have these.
Problem: XP kickers don't show after the last doctrinal unlock
Solutions:
- Looking into this.
EFmod fixed this issue (in a previous version). Its a bit complicated, since you need to tear apart every doctrine to stop the CP points continuing, even if there is nothing to unlock anymore.
Posts: 152
hopefully there wont only pros play this Elite Mod, so that beginners have a chance to nj as well. Anyways would you consider implementing the better Textures, which are available?
Best Regards
awa59
Posts: 16697 | Subs: 12
Posts: 1006
But i got to agree with this dude:
C'mon man I thought coh2.org has a good relationshop with relic.
This thing will only divide the community even more if it's a mod.
Get this thing to Noun!
Connection problems etc are the real problem, though
Lets wait until they have managed to fix all major bugs and maybe they can fix stuff like that later. But once again, great work! Definitely going to install this.
HERO!
Posts: 952 | Subs: 1
The folder EliteMod is in /common/Company of Heroes Relaunch, and I've added the -mod elitemod to the target of the shortcut, but it isn't starting up. Nothing appears, and the coloured band around the steam profile picture which denotes online/ingame flashed from blue to green momentarily before turning blue again. Any help?
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