What I disliked about coh2:
Visuals and sound effects are mostly of
less quality than what they are in COH.
Combined with the new UI, they offered less transparancy to the player.
COH1 had all the
macro information (minimap, resources...) on the
left and all the
action buttons on the
right. This makes it easier to digest information and respond to it, rather than having to focus all over the place. CoH2 feels more exhausting, at least for me.
One of my other issues with coh2 is the
dumbing down of a lot of
mechanics:
- Capping: you only have to be in a circle. What is the decision making here? There is little: it's better to be in the circle than outside of it.
- Units no longer spawn out of buildings, wasn't it cool when you saw that Sherman roll out of the tank depot?
There was also strategy related choices to placing your buildings: place them more forward: get units out on the field faster, but expose your buildings more to the enemy... so it could backfire.
I also remember the famous
Seb mine.
- Doctrine choices no longer exist. I also don't like how limited the bulletin system is, it could very well not exist (Maybe it has changed by now, it's been a while since I played coh2.) If it were to be choices to be made: for example each unit, you get to choose a buff for. Or each unit type. And maybe end up with 1 'special ability' choice.
Pay2win:
I don't mind having to pay for expansions, new units, new factions. But at least make meaningful content, that is different and not filled with power creep just to make money. In the end you'll lose players over it.
Designer Philosophy:
I felt the resources spent and overdedication on developing new mechanics, such as snow and true sight, vaulting... Ended up costing sooo much of the other details which made COH great.
It feels like they build the engine from the perspective of the new mechanics rather than starting with the core of the old engine and integrate the new mechanics in smoothly.
All in all, you didn't see much COH pros playing COH2, because it wasn't appealing to them. What this dedicated playerbase wants/wanted is something that strongly resembles COH1: But with support from the developer, An observer mode, good connectivity, bug fixes, balance patches, maybe some new units and abilities here and there, a bunch of new maps, a new campaign, update SOME voice acting, (“If a mouse farts in this goddamn minefield, I want his ass blown sky high!”)
In hindsight, I regret burning down COH
nline, because if that was alive today, I would have definitely loved playing it in comparison to COH2.
Btw: remember the old veterancy ranks art?