multiple Snipers
Technically, nothing holds you back from using 2+ snipers, just keep them apart far enough if you don't want to risk the received accuracy, or keep them at an unreachable distance. (Beware of things like strafing run though.) There are more counters to elite infantry than snipers no? Elite armor, flamers, lmgs, mp44's, armor ...
Sniper gets way too much damage vs BARS on retreat. We dont play CoH2 were snipers get oneshooted randomly on max range.
Bars are unchanged vs snipers, but it's not undebatable for change
KT back to the old system 500mp/500 upkeep
Agreed it was fine, but I wanted a small KT buff (to counteract M10 misfire fix) and Tommy didn't want the turret speed buff so we came up with a net mp buff. But 900mp is probably too high to speak of a buff.
Calliope +1 Cp / Way to early
Tiger +1 Cp / EXTREM TO EARLY
And yet I haven't seen these doctrine (paths) do anything OP.
Rushing Right hand side infantry offers much more than rushing Calliope. Ofc in lategame tank fights the right hand side armor doc will probably be stronger ...
Should we only pick infantry doc and leave Armor for the '"cool" kids on the block who just want to be different'.
Return the US T17 to the old one. (M8 and Stag are total the same only the M8 needs 40 Ammo)
T17 is 10 fuel extra, stun vs mine, different veterancy bonuses. It gives a clear option and depends on strategy / preference.
Before the T17 was in essence pretty shit, the only thing it gave was that it doesn't cost munitions. And thus it totally relied on Arty / Strafe or T17 swarm + field repairs. But it was never a unit on it's own. I truly don't want to fall into free to execute toxic game patterns.
MG42...
MG42 gun is unchanged: there whenever a weapon/unit/ability or w/e rgd is edited it turns up red, MG42 is still blue.
Well the squad has a bit of higher health and much lower reinforce costs, so I put it back to it's old price, the one before Wehr T1 became too strong. (pre 2.602)
There ve to be stupid and weak random call ins. OMCG was always luck and should be luck not insta win.
The lucky random gamble is a good thing now?

OMCG has been performing really well, but I think trimming some of the excess manpower US has would be a good idea first. (especially after they go Bars first)
After we can see how it performs, I've seen people spam OMCG and still lose.
Puma: just set it on the old stats it was totaly fine. (maybe increase acc with the 50mm)
Mwuh it wasn't, any weapon fully relying on a burst bug to do it's damage is not fine. You can either rape shit up, or do nothing at all.
I do realize my version isn't in it's best state either.