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But people pretty much always buy the dozer on the croc by default. If they can afford it, it gets upgraded the moment it rolls out the TD, same with the 50 cal on the Sherman- it's a straight up HP buff which protects your investment, so there's really no reason not to do it.
In the scenario where your opponent has build TT's, I don't think it's a bad thing that the croc comes out ready to counter it. Now Crocs are pointedly made for crushing defensive, infantry based positions. The fact is, in current retail, anyone who gets a croc in a tournament game is basically trolling; it's like getting an officer- yeah, they're fun units and all, but there's something else which will do the same job more cost-effectively, so by building one you've probably already won (unless you get cocky and fuck up).
The other alternative as Kolaris suggested is a straight up buff to the flamethrower, which would also accomplish what I'm trying to get at.
wherman: nobody is suggesting buffing strafe, it's just that in those games on my stream, strafe was unintentionally borked and has since been reverted in the latest build (but cannot be used in base sectors). It's fine now.
I think the Stuh needs to be reworked a bit, it shoots and is the most rng thing in coh 1 right now, maybe increasing the AOE and decreasing the damage a bit, kinda weird how it works right now, it shoots and sometimes does frack all damage.
Wouldn't increasing the AoE and reducing the damage just make the problem worse?
It would be nice to get the StuH being a bit more reliable though, I agree. I will work on that for the next patch, as well as buffing its damage against buildings a little (I over-nerfed it slightly, but it's still going to be lower than retail where it's just pants-on-head retarded).