It's still got a topgunner and transports squads, and you're more likely to send it into action faster as you're not obliged to wait for a skirts upgrade
I thought this mod was about adding tactical options and enhance depth by making previously unattractive options more useful. An unit that goes down in a blink of an eye its not useful.
Yeah, this isn't an argument. Lots of units can die in the blink of an eye.
Yes, the quad dies fast to a Pak. But it also builds quicker, and for less fuel. And trust me, a quad in the Whermacht base when there is no Pak around is much, much scarier than an M8.
@Kiraye Does a double simultaneous hit (from faust, tank, at) cause more damages than 1 after the other ? I feel like it does.
Nope. I'd imagine thats just circumstantial, as if there are two squads/tanks within faust/target range, you're probably taking a bit of extra small arms damage too.
Great patch thx alot man! One more thing can you fix the no fire bug for the British 25 pounder? And can you reduce the M3 Quad upgrade to make the M3 actually useful?
Glad you like it!
I've not started looking at OF factions yet, I might work on those after the upcoming tourney is over and I've collected feedback from that.
I consider the quad upgrade to be a niche weapon, but still useful under certain circumstances. The platform itself is weak but you have to remember that it has a much longer range than most weapons and the damage output and suppression is really very high.
Aljaz hasn't been on Steam in about 2 months so I think it's safe to say he won't be joining us.
Either way, looking at the current line up, I'm stoked. We're gonna scale it back to a 32 player tourney due to numbers (1 less round) but this is shaping up great, just with a lot of the fat trimmed. Gonna be the easiest reffing job in ages!