That said, I think we have more than enough great players to compensate!
Personally, a big part of me will always root for my former mentor, Aimstrong. However, I know that some of the players in the seed #4-#10 area have been practising a lot, and we may come up with some unconventional finalists...
I think Purli didn't want to mention the "5% chance to not cause a damaged engine". He meant that, right now, mines can be focused after being detected, by rifles or snipers for example.
He was talking about when a vehicle hits a mine, gets the 'Mine Hit' pop-up, but doesn't get a damaged engine. I don't know what you're talking about.
Purli has a point tho.. I like to long range swipe mines with a clean sniper shoot is pretty easy.
On the other hand, with Purli's point, mines won't be sweeped by direct fire from rifles, snipers, armors, which is the way I sweep 80% of my mines already.. So revealing a mine without being able to sweep it properly with the engeneers (which are weak, and 3 men) will pretty much locked down the area to the ennemy's favor until the mine gets sweep or walked on.
In other words, it will be even harder to secure an area for both factions.
I'm not sure I understand. If the 5% chance to not cause a damaged engine from a mine was removed, it would not affect your ability to shoot/destroy mines from a distance.
Is it possible to remove the 'hit mine' possibility for mine detonations? I honestly see no reason to keep it and can be game changing when it happens.
It does appear that light vehicles have a 5% chance of not getting a damaged engine when running over a mine at 80+% health. Could certainly change it (after the tourney) if people think it should be a guaranteed engine damage.