
Profile of RussianHamster
General Information
Last Visit Time: 13 Jul 2021, 19:44 PM
Broadcast: https://www.twitch.tv/xamiak
Steam: 76561198008114814
Residence:
Russian Federation
Nationality:
Russian Federation
Timezone: Europe/Moscow
Game Name: RussianHamster
Last Visit Time: 13 Jul 2021, 19:44 PM
Broadcast: https://www.twitch.tv/xamiak
Steam: 76561198008114814
Residence:

Nationality:

Timezone: Europe/Moscow
Game Name: RussianHamster
Post History of RussianHamster
Thread: DBP2.0 Luftwaffe vs Soviet Reserve Army10 Dec 2017, 13:31 PM
Another luft game in DBP2.0. In: Replays |
Thread: DBP2.0 Luftwaffe vs Armor9 Dec 2017, 16:45 PM
Liar, there is no DBP 2.0. Wut? Falls with airdrop, AT Stuka and M10/dozer in USA T4, and its not a DBP? I finished that game 2 hours ago. In: Replays |
Thread: [DBP] Luftwaffe Ground Forces feedback thread9 Dec 2017, 15:55 PM
Falls still feels bad. In this game i has a vet5 falls squad and them cant fight against rifles with bars (in game was a moment, when they lose to a rifles with 1 bazooka 1v1). And vet5 volks are bad in comparison with vet3 rifles. One bar making rifles much better than volks with a stg44. P.S. I know what falls better on long range, but the difference in compration with rifles with bars is not too huge. In: COH2 Balance |
Thread: DBP2.0 Luftwaffe vs Armor9 Dec 2017, 15:55 PM
Revamp commander agains USF current meta, enjoy. In: Replays |
Thread: [DBP] Firestorm Doctrine feedback thread9 Dec 2017, 15:40 PM
Hetzer in t3 feels usless, cause we already have a t3 and can w8 a bit for P4/Panther. Replay is here. P.S. Honestly, i still dont understand how to play without command panther and luchs as OKW, because in current live patch we have a sherman with lower cost and better characteristics than P4, but in DBP we have a 76mm sherman and mark target ability, what making usless P4 producing and makes you w8 for panther. In: COH2 Balance |
Thread: DBP2.0 Feuersturm VS Mechanized Company9 Dec 2017, 15:37 PM
First game on angoville, revamp commanders from both sides. In: Replays |
Thread: [DBP] Luftwaffe Ground Forces feedback thread7 Dec 2017, 10:21 AM
I saw there only one difference - commandos are effective on short distances, falls - on long/mid. I know what impossible to spam them now, we are discussing about buff for falls and how it will be impact on the game. In: COH2 Balance |
Thread: [DBP] Luftwaffe Ground Forces feedback thread6 Dec 2017, 19:00 PM
About long range - commandos can pick 2 brens and with it they will be stronger on long range then falls. At the same time commandos have stealth too. In comparison with pantherfusiliers - fusiliers have 6 mens at squad, so its harder to counter with snipers (now snipers in meta like never before due penals spam and t1 soviet meta), and much harder to wipe with mortars/arty/grenade. So spam of the falls are easier to counter then fusilier squad. To be honest fusilliers look more like base squade (like volks, rifles, cons and other), than like the elite squads (like commandos, soviet stormtroopers and guards, obers and other). And last moment about vet bonuses - if you lost a vet3 commandos squad in late game (its harder then lost a falls squad due commandos have a 5-mens) you can call a new squad and give them 2 brens to make them usefull against axis vet squads. At the same time if you lost a vet5 falls squad, you cant do anything to make new squad usefull as commandos with brens (and as far as I know falls in current coh2 version need much more exp for vet5 than commandos for vet3). P.S. I always compare with commandos, because I think that units have the same role on the battlefield - invisible elite squad for flank attacks and wiping hmg/atguns crews. UPD. About fausts: my idea with FG42 upgrade by 100 muni cost will make impossible to spam them in early/mid game and make impossible to use few pantherfausts in the same time everywhere. In: COH2 Balance |
Thread: [DBP] Luftwaffe Ground Forces feedback thread5 Dec 2017, 21:34 PM
Its better, then it was, but falls still worse than similar other factions units (commandos, rangers, etc.). I still think what they need a damage buff or something else (my ideas in the previos post). Honestly commandos can use a brens and piats, what making them really much better than falls. Airborne Assault Now that's great, really like that changes. UPD: maybe a good idea will be add them a anti-cover bonus like it have obers with MP44 upgrade (not to all squad or not too huge like obers have, ofc). In: COH2 Balance |
Thread: [DBP] Luftwaffe Ground Forces feedback thread5 Dec 2017, 21:15 PM
Fallschirmjagers I think that unit cost too much. They not better than obers (320MP in DBP, as I know) and now they have all abilities on couldown when they coming into the game. FG42 are weak against vet3 rifles with BAR's and tommy with brens, not to mention commandos or rangers (commandos have more abilities too, as you know). I think it's need to reduce cost or up a damage (in comparison with commandos - more damage on long/mid distance, but lower on short distance). Maybe will be a good idea buff FG42 damage with lower cost of a squad, but spawn they with kar98k and give them upgrade to 4 FG42 for 100 muni or something like that (like it was in vCoH). Luftwaffe Recon Run Smoke a really good idea, i like that. Heavy Fortifications I think it will be OP in first 5-10 mins, but weak in late game, because we have a unit with very high anti-inf damage and small HP (easy to destroy with AT-guns/tanks, but hard to destroy with inf without smokes and grenades). Valiant Assault Honestly all same abilities now not working in current version of a game and I think the problem is not in muni cost. Air Assault Operation There are only one ability on request a squad without MP cost in CoH2, so I think it does not fit the concept of a game and that need to be replaced with something else (maybe another stuka ability or something new). In: COH2 Balance |
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