Hit Dirt has been on our radar for sometime. For live version we'll be reducing its effects to suppression immunity (same as before) plus a 0.9 received damage modifier and nothing else.
Otherwise:
- What makes Conscript PPSh that powerful in DBP?
- How do you counter the Hit-the-Dirt/PPSh commander in the live version?
The reason I'm asking you is because I'm under the impression that Conscript PPSh are at least weaker in DBP, due to Conscripts having worse received accuracy, and their abilities costing more.
I tried to use a new Jag inf commander with HMG+3grens+JOfficier+PGs and thats failed cause cons without PPSH on the start are better than they was against grens, after PPSH they just dive into my troops and killing them easyly. In the 2 and 3 games i try to use mechanised assault grenadiers + HMGs agains them, and they really showed himself much better than grens, but still losing to cons with PPSH-41 in late game and "Hit the Dirt!" (honestly I lost one game in late with a huge mistake with my P4).
Den tried to use a sniper and camping with waiting for tanks in first game, but he loosing by fuel (as I said before - cons with PPSH-41 have much more mobility than HMGs, snipers and mortars what making a better map control) and I won with a ML-20 and 2 T-34 against one P4 and pak40. In the second he trying to spam grenadiers against me, but after PPSH-41 they began to failed too much (I loose a one squad on the start of the game and in spite of that he could not win this game).