OKW just need a good mobile AT like Wehr PG-shreks. RW43 was good in combination with shrek volks, but its really usless without it - short fire range and huge aim time making them easy to flank and its easier to kill the crew with any weapons due to the lack of cover.
Sturmpio shreks are just a joke, because they have low HP, high cost and only one shrek. And you need to remember what they have more other tasks on the battlefield like repairing, putting mines, demining and etc.
After all changes with volks I think they will be good with shreks again or you can give 2 shreks to Obers or rework pio shreks package (add second shrek with more armour and HP to squad, but with removing a repair ability and etc.).
Whut ? luchs come arrive before first t-34 a 2-3 min ?
Sov have advantage in the map control, so - yes, its true. Just play a few games on open maps and you will see it.
You can make a first T-34 on 10-12 min, luchs will come on 7-8.
I do not like to create any balance assumptions at the first glance, before everything is tested properly.
Here are (some of) my ideas, you may try when fighting against conscripts:
OKW
Go Battlegruppe, acquire Flaktrack to crowcontrol conscript blobs. 1-2 hmgs will serve as another wall of deterence, leigh and volks will bleed them once they are supressed. You want to go Flak HQ and go 2 Ober squads to punish his conscripts even further (always keep Obers togehter and upgrade them with lmg 34) and go Panther + JP4 (in this order) to counter his t34/76 spam. Kingtiger at last will seal the deal if this is not already enough.
Go Mechanizes and SPAM Luchses. Your build should be something like 4 Volks, Mech, Rakk, Luchs, Mg34, Luch, Mg34, Puma, Luchs -> what needed.
With this build you should outpower conscripts ealry on, causing massive bleed and not giving your enemy even chance to make it into the lategame. Only threat for your Luchses is t70 (which is sofcountered by Luchs swarm and rakketen, later hardcountered by puma) and su76 which is useless against rakketen and easily routed by a Luchsbait while Puma flanks it from behind.
If you enemy ignores tier3 alltogether, you will very likely baserape him before he even gets his first t34/76 (you will hold whole map). And if anything fails, just pick Special Ops doctrine and Call-in Commado Panther which will thanks to mark target and mobile puma deals with any t34/76 before your opoonent gets critical mass of them
OSTHEER
Classical Mg42 spam (ignoring tier 1 alltogether) into Panzergrenadier spam (with 222/FlammenHT). Best doctrine is Lighting War with its ability to even add ostruppen into your build and allmighty tiger + stuka combo which can hold any t34/76 at bay. The idea of play is simple, have hmgs everywhere, supress conscripts and then kill them with panzegrenadiers. Any stragglers that get past your mg wall are killed by pgren horde. Works every time. You can also go Pak or Stug to hold enemy tanks at bay.
Just remember, fight fire with fire. If he abuses something, you are allowed to abuse like a horse too. And if a blobber gets salty and you win, then its perfect
1 - thats working, but you will have not MP for AT and you probaly lost when T-34 come.
2 - First luchs come a 2-3 min before first T-34, Sov probably will have advantage in the map control, so he can just stay on base and w8 for a T-34 easilly.
3 - dont work, because 2cons>1PG and HMGs cant be everywhere and cant suppress cons with hit the dirt. So you lost in the map control and lost, when T-34 come.
As all axis factions you need bunkers (1, maybe 2) with HMG to blocking most important passages (includes your fuel point) and w8ing for a P4. Thats only one way to win.
Conscript blobs are a problem. It is the new meta for the soviets. Ostruppen is going to me Wehr meta and they scale really well now with the LMG (45 muni) upgrade. Also I think we just need to learn how to adapt.
I played 8 games with my friend (we a top50 with different factions in 1v1 and 4 games I played as Sov) on the patch and Sov have 7-1 winrate. All the time we knew what would do the Sov player, we tried to find a counter, but we failed.
Honestly you have the same performance, when you using Assault grens as Wehrmacht and Fortifications commander as OKW (without a kubel).
And now I have a 17lvl as Sov (top60), when I played as Sov before patch only 10 games in 1v1 since 2014.
Draw your own conclusions.
PPSH cons spam mean they need a lot of munitions.
In early game the strong point of Cons spam is map-control, not damage dealer, so keep compete SU by map control/ cut off his territories.
If you thing a single HMG or light tank can stop them you are totally wrong.
Oh, rly? 45 muni for cons, when you need 60 for LMG, StG44 or BAR for other factions. And at the same time PPSH are much better than StG44 or LMG (with "Hit the dirt!").
I said during the test patch what conscripts are too strong and they spam will be a new meta, but nobody listened to me.
What has changed now? Why people began to complain? Oh, right, the patch came out.
The build-order is completely atypical. I don't know of anybody that ever builds their first MG after 2 grens and a sniper.
Then, the MG is playing completely passive, firing at bad targets; e.g., vs garrisoned conscripts at max range, whereas it could have been used at other areas of the map, e.g., suppressing the rest of the conscript hordes.
PS: YEAH, WE GET IT. Hit the Dirt is OP. We're already nerfing it for the live version. Do you have any examples of conscripts PPSh where Hit-the-dirt was not used?
I played 2 times without "Hit the dirt!", but I have not a replays. Thats happens not only in one game, we trying to build 2 HMG and HMG as a first unit, its just dont working.
Its cant be micro problem, we played 8 games as Sov-Ostheer (with the changing of the sides) and in all games we have the same result. We trying to use everything and only one thing works - assault grenadiers. If you dont choose mech assault commander - you loose. Everytime.
You cant stop 5cons with one HMG, but if you build more, then this game will last until the first mistake - when you retreat all HMGs and Sov capturing all the map.