It could be better but as is it is passable for ESL tournament, the best player still wins most of the time.
I have seen huge SC2 tournaments won by pure unbeatable cheese and everybody accepts it because 'OMG BLIzzard saving esports Day9 Jesus build order win'. Also thing like mutalisk stacking in broodwar and loads of other exploits and cheeses which didn't stop that game.
Also it's funny because whilst telling relic to focus on the details the OP spelt the first word of his title wrong. (well more ironic, I'm not having a go, my post is also full of errors).
HAHA, well spotted! |
Would they be terribly wrong?
Hell, I know it is nearly impossible to make everything work perfect in a rather complex game like this. Starcraft 2 doesn't suffer so much from such issues, but that is because Blizzard sets other priorities and in return also use more simple game mechanics. So in a way this is a design choice.
On the other hand you see a lot of evidence for sloppy and chaotic work from Relic. For example when they accidentally mix parts of old game versions with new patches, or when they manipulate parts of game files in patches that don't even get used in the game because their files are so chaotic and don't even know themselves which ones are used and which are not (happened in DoW2 a few times). That doesn't appear very professional, and I think it shows in the game.
That bug that you mention of Machine guns turning the wrong way around hasn't always been there, it just at some patch version randomly appeared. And guess what, the same happened in DoW2 as well, it worked all the time fine and then suddenly the exact same bug appeared here as well. Coincidence?
Or we have the really annoying autocover system here in CoH2 which removes control from the player and causes really annoying unit behaviour like units automatically running into the fire of a molotov to get to the cover even though you just removed the squad from there, or squads already in cover running out of it to run to another cover which puts you at a disadvantage. That system existed also in DoW2, and players hated it and Relic eventually removed it from Multiplayer. Now we have a new game and apparently the developer team members don't talk to each other about such things, because we have the same annoying system back here causing the same issues again.
I could mention even more things, but you get the idea, so enough of that.
Regarding "esports", no one is expecting this game to become big in esports anyway, it is just not designed for this, RNG alone would be already too big of a factor and the community is too small. Doesn't mean people cannot still have fun with tournaments and despite all the flaws of the game I don't see much issue in this. I doubt that the ESL partnership will attract tons of people to watch who are not already interested in CoH2 anyway, it is just a nice thing for the community that is already active in this.
edit: Ah yeah, didn't even mention performance / optimization issues as mentioned in posts above.
i got your idea,pretty surprised when heard out those bugs about DOW2 |
A bit of reading for you
http://mrlizard.com/rants/why-havent-they-fixed-this-bug/
Maybe you'll understand it has nothing to do with Relic, but yay whatever, you won't even take the time to read that link. Still i can agree that some bugs have been there for a long time, yet you blame the wrong people.
I have read it till the end, as an engineer, i do have some experience of managing the project, the way i see that article, it is just whiner who complaining about the customers, if coh2 is managed so well, it should not have such low level mistakes, more important, without customer, what is the point of products? As that article point out, different team focus on the different things, but that does not mean it could be the excuse to allow bug to happen,
you find the problem, you find out why it happen and then you solve it, as simple as that, why every patch will create new problem which never exist before?
here are some guesses, maybe their coder program it in a such bad manner so every patch touches some part of code even they didnt realize it, coh2 is a really big game, with god-knows how many lines of code, but if they need to take a quite time to solve these low level bugs, i would like to say, they need to know how to code in a good manner.
i dont know their program structure, how it works, but as an software and electrical engineer, i would like to say if you can program it in a good manner in the first place, it should be pretty damn easy to fix these thing, even more, these bugs should never happen, these careless mistakes makes them look so unprofessional in the gaming industry |
When can we have next patch to fix all kinds of bugs?
It has to be point out that, at this stage, coh2 is heading way to the right direction, but as a coh2 fan, i really feel embarassed to see coh2 introduced to ESL in current situation.
MG facing backward, over power ability, sometimes you just can not select your vehicle, US vehicle crew still stand when killed,etc this kinds of small details will make game looks awkward when being played and will have significant negative impact to promote the game.
People will have impression that Relic is just care-less company which ignore these small bugs and details.
I am not in a position to make any judgements, but the way i see it, some of problems should never exist, it makes no logic sense, take MG backward for instance, why is happening? why introducing a new patch will always create another problem?
what is your standard operating procedure? for instance, if you are are going to build a new model, should be a checklist to make sure everything is ok? otherwise, you are just keep repetiting these low level mistakes, waste extra man power and resource to fix these endless careless bugs.
I really doubt the way your guys manage to produce the game, the best way to solve a problem is prevent it, not let it happen in the first place.
But apprarently it just keep happening, but only explanation is there is no proper management and procedure in the studio, |
I think there was a small leak about "War Effort". Basically a big map where allies and axis fight to control. It looked like there was someway to win war spoils from it as well.
so how big is? 8 players? |
battle of bulge?
new campaign?
pershing tank?
new more commanders? |
1. every game i played, in the middle of the match, the game will freeze a short period of time, then it will fast forward, this competely makes the game unplayable,Relic, every patch you created, solve some problems, but no doubt you will bring another.why always create a situation where there isn't one? before last patch, there is no such issue, why create such one situation?
2. pathing, this makes game so frustrating to play,you will a vehicle drive from point A to point B in a shortest path without a halt, but it will just suddenly stop, sometimes, it will just turn around for no reason.
3. Tank crushing infantry, the medium tank in coh2 is way too fast, make infantry vlunerable to counter, T34 or M10 or P4 just crush infantry so easily because its fast speed.
4. US lacks of sniper or early indirect fire to counter MG,can only build decent mine with M20, OKW needs sniper to counter soviet sniper, every faction should have sniper, every faction should have basic mine like the one in Vcoh to soft-counter infantry and tank.US AT and German teller mine is too expensive and too punishing, given the fact that the opponent did invest a lot of manpower and fuel to produce a tank, Vcoh mine will be much better. Demo, it should be visible when infantry close to it, otherwise your opponent will lost a lot manpower for something he can only see with minesweeper, it is fair? |
they should be able to build anti tank mine |
WC51 just like M3 scout car, given the fact US rifleman already have decent high dps plus early wc51, it is almost impossible to counter as ostheer, more important, when wc51 explodes, it has no collateral damage to the garrisoned unit
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Was it map dependent?. ( same game? or multiple matchs?) I build this thing in 75% of my games , and never once saw this thing 1 shot a building... maybe its just my luck . I have seen it be re-crewed and ghost buged but thats it.
(giving it a try)
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maybe it depends on the map, the map i saw howizer one shot building is Faymonillie appraoch |