Greyhounds my favourite unit so no its not useless , its window to shine (unless stomping) is small, coming out at 4 cp,s chances are they already have At fielded, meaning you need to be careful play aggressive early game and cut them off from fuel from the start, you can then abuse their lack of fuel and spam some light vehicles, but this is extremely micro taxing, for a for what it worth, (sometimes use a fighting pit to hold)
my general game plan is, rush m20 place mines, get Stuart, para drop then get the greyhound, its extremely micro intensive but fun as hell to play
if playing well and keeping shit alive, vet 3 m20's and greyhounds are lighthouses, and can be used to spot for your jackson lategame
Profile of beemer8
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Register Time: 24 Jun 2013, 03:15 AM
Last Visit Time: 9 Nov 2022, 01:59 AM
Broadcast: https://www.twitch.tv/Beemer8
Register Time: 24 Jun 2013, 03:15 AM
Last Visit Time: 9 Nov 2022, 01:59 AM
Broadcast: https://www.twitch.tv/Beemer8
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Post History of beemer8
Thread: Greyhound question9 Nov 2022, 01:18 AM
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Thread: USA scotts (M8A1)22 Oct 2021, 18:37 PM
So what I'm hearing from this is, that its completely reasonable for usf spend all its resources to fight off 1 tank ( to prep/equip and come prepared have your team lay mines ), but its not reasonable to change strategy's, to smoke and flank, or to use combined arms? OKW has access to everything it could ever need. -240muni air strike , gets null and voided by an AA HT. - jackson will die to a panther if its un support, If the usf player can save up enough muni's to call in an air stirke, enough fuel for both the M8 and a jackson , guarded by inf and an AT, In no world should you be able to drive up and just kill the M8 with a lone panther. maybe on the same note of asking his team to lay mines, maybe ask ask the okw's teammate to side swipe the m8's on a flank this shits the same argument from 5 yrs ago, that all axis players told allies,( smoke & flank & get gud,[game was literally broken then]) In: COH2 Balance |
Thread: My USF Recon commander rework22 Oct 2021, 02:20 AM
The M8Greyhounds my favourite part of that commander, I just wish i'd come out at 3 cp's, but then it would be OP for how much it snipes infantry and would need to be nerfed again. Honestly everything in that commander I end up using using at some point or another, the least used skill ends up being the raid tactics, its nice, it just cost 40 munitions, and i'd rather spend the munitions on anything else other then to cap. In: COH2 Balance |
Thread: DBP Commander Rework29 Nov 2017, 04:23 AM
I hope they make the Greyhound viable in some way , and keep its sight / recon-support Feel to the greyhound, I loved how rewarding it felt having a vet 3 geryhound moving along with your M8's & jackson's to scout for them. After not playing for a while and returning the greyhounds been directed affected by some of the privious patch changes,( looking @ you armoured skirts cost change) from 50 mu to 70 , on a light vehicle that comes in @ 3 cp's when a luch or puma will. 50 mun for the (well deserved,nerfed) canistershot & 70 for the skirts is too steep of a price for how late it arrives, I may was well have 2.4 zooks or bars . The M8 might as well not exist now, making this commander ability compleatly uselesss other then for scouting (witch gets 2 shotted 3 if lucky & skirts or you know ,jagdtiger 1 shot ) (yes a understand its a call in and doesnt need tech) Thats not touching the I&R pathfinders cloaking change , ( that needed to happen, was pretty busted slowly creeping up past an mg becuase it couldnt turn and shoot fast enough) but man, that rough for them now you can no longer actualy aproach a positions of defence and hide them in LoS, takes what ''feels'' like ''5'' seconds to cloak. You need to have the ground taken already or not be under-fire, or seen to use them for sight. Artys still the best in the game. I'm going to find a way to make them work because I enjoy playing them, & aparently enjoy self harm. (vent over) people looking for something new or trying this commander out with no avail, check this out, its super old but was well done,the idea still stands, & worth the look https://www.coh2.org/guides/21804/knowing-is-half-the-battle-recon-company-strategy In: Lobby |
Thread: The awesomeness of using multiple bazookas29 Nov 2017, 03:49 AM
https://www.coh2.org/guides/21804/knowing-is-half-the-battle-recon-company-strategy This build here, is the oen that got me building double RE's to start, great guide, with all the units where still the same . [ poor nerfed greyhound ] |
Thread: Bears now have a rank11 May 2015, 04:37 AM
grats! time to get to the top 10 soon but surely the bears shall rule all lol In: The Angry Bears |
Thread: Wishing Good Luck to the Alpha Testers!5 May 2015, 16:24 PM
Anyone who has fun in an alpha, is doing it wrong. lol They need as much patience as they can muster, long fought out hours and hours of on end testing, trying to re-create bugs, writing long posts, give opinions on how to change it, and if history repeats to start having a somewhat solid game come release, then to have everything changed release date, then the backlash from the community to the testers (all stuff everyone already knows) God speed alpha testers. May you fight for a brighter future, no matter how unappreciated you guys may seem, Keep your heads up and Crush them bugs! In: Lobby |
Thread: 1v1 Friendly Tab match10 Apr 2015, 04:54 AM
Cabreza(sov) vs Beemer8 (ost) Long drawn out fight, Brace yourself In: Replays |
Thread: Order of Battle8 Apr 2015, 05:47 AM
I'am just about free anytime after 9 pm [but thirsty Thursday] (Eastern Time Zone (UTC-05:00) for the time being. Doesn't make too much of a difference on the faction Enjoying Osts New changes =] In: The Angry Bears |
Thread: any new commanders or dlcs?31 Mar 2015, 00:07 AM
In: COH2 Gameplay |
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