I don't know, some matches this things my MVP. mind you I don t really know the ranks of the people im fighting from them all scaling, from the OKW kubel buff. I do think it comes out too late for the strength of the unit itself. if you go t1, you got the m20 for mines, witch is a better investment so you have some sort of at snares or kills, as well as it comes much earlier. Going Captain first, you could manage to pump out a stuart before 3cps. (with building a fuel cache) in most cases. for the extra cp (xp) And the Stuarts pretty much better in every way, doesn't need an ammo upgrade to survive 3 hits, double the dmg of the m8.
Im always hard pressed to use it, but I personally love using this little beast, tied to a commander that isn't verry popular for multiple purposes, no late game
-no elite inf. (the less equipped versions of airborne[less wepons/skills] And RNG on your types of wepons)
-no tanks . but usf doesnt
now for some of the pros.
-Intel is the name of this commander, and you need to play its game to be effective
-vet 3 m8, has super vision. and speed.( I used this thing to block a Kt =D )
-Better in team games. info helps everyone. knowing where units are, if a tank is coming, etc.
-canister shot.. need I say more?
[after using canister shot alot. you learn the AoE of the shot alot better the guessing and praying to the RNG gods]
-One of the FASTEST artys in the game as far as I know , And its got a really small scatter (also known as best)
Profile of beemer8
General Information
Register Time: 24 Jun 2013, 03:15 AM
Last Visit Time: 9 Nov 2022, 01:59 AM
Broadcast: https://www.twitch.tv/Beemer8
Register Time: 24 Jun 2013, 03:15 AM
Last Visit Time: 9 Nov 2022, 01:59 AM
Broadcast: https://www.twitch.tv/Beemer8
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Post History of beemer8
Thread: GrayHound Preformence30 Sep 2014, 04:33 AM
In: COH2 Balance |
Thread: GrayHound Preformence29 Sep 2014, 21:36 PM
could one of the number guys give me the stats for the greyhound vs the Stuart?. considering they come out at around the same time. greyhound 40 dmg Stuart 80 a shot is about all i can remember off the top of my head In: COH2 Balance |
Thread: LMG spam, is it really okay?27 Sep 2014, 18:53 PM
Stat wis vet 5 volks with lmgs of any kind are the most cost effective ai unit in the game but its a rare sight to behold . (I belive there a page on redidit about all the stats il edit later if oican find it again if people are intressted) What if they just increased the cost for a quick fix till they could focus on the stat numbers of (all) lmgs, right now its too easy to obtain critical mass of a lmg blob. In increasing the cost would 1 delay the strength. And 2 leave them lacking in other departmenta for abilitys mines etc. That way it wouldnt be such a no brainer for such a massive power spike.and the delay in obtainin it would give playeres more of a window early game to try and wipe that one squad. In: COH2 Balance |
Thread: Why is a new campaign bad?14 Aug 2014, 02:04 AM
I for 1, am quite interested in this as well, the vetted troops carrying over could make the game too easy, unless it get a lot harder as the game goes on. I can say that I have been lucky and have not gotten any bug splats or any errors from V coh2 or WFA, optimization would be nice. but its not the end of the world. I'm glad that they can keep creating campaigns and coming out with new stuff, it only means the player base will grow and that the game will be supported. war spoils are free stuff. guys... anyone who is still complaining about it, stop, please, for everyone. Sure duplicates suck but they will be fixed. ( they said so themselves ) so anyone who is still complaining about free stuff, save everyone's time and stop complaining =D In: Lobby |
Thread: OKW Flak HT vs US AA11 Aug 2014, 14:19 PM
I feel guilty when I bring the m15 out as us. Its a moble aa flak, supression + aoe dm on inf is insane for how early you can possibly get it. I used it for the first time since nerf. And its still too strong. Sure 2 volleys of shercks will do the job. But if you give them enough time to do that it deserves to die , most competent players wont give you the time of day to have that option, not to mention there supporting units. This units got enough speed to keep it self out of danger. Only reason someone can lose this thing early is from pathing / your own errors and by the time a counter comes the dmg has allready been done. In: COH2 Balance |
Thread: LMGs9 Aug 2014, 15:20 PM
Changing the dps at near range wouldnt make them worse vs maxsims. They would still be reliable. And excell at long range. Defensivly and offencely. But close range wouldny have as much of an impact. As of right no there is no downfall to lmgs of any sort other then standing still to fire. They out dps everything from max range to close range short of sub machine guns. But there 1 problem. There target melts before optimal range. And the closer you get the more dmg you take. You need to have a bigger side effect for grabbing an lmg. As of now theres no down fall Ppsh lowers long range changing the to a semi short shock squad changing gameplay adding diversity and strategies. Lmgs on any faction is a no brainer low risk high reward and needs to be adressed. Some how In: COH2 Balance |
Thread: That Dodge9 Aug 2014, 15:01 PM
Ostroppen and ass grens =D Kappa On a real note. They do have a 3 cp call in with pgrens or grens with a lmg In: COH2 Balance |
Thread: LMGs9 Aug 2014, 14:07 PM
I suggest they nake all lmg profiles deal less dmg up close reg dmg in mid range and keep long range where they excell at. All profile s would need tweeking. But going this route would help distinguish each unit / wepon types (wouldn't be like irl) but it wuld be easyer to distinguish each units optimal range anding counterplay In: COH2 Balance |
Thread: Returning player: which army to play?9 Aug 2014, 13:00 PM
I suggest you you play them all =], at least a little to know what comes out at what time, and what are each factions strengths and weaknesses and then play okw last, because if it fits your play-style the best you will probably just stick with them and you would only be crippling yourself not to learn/play around with the other ones. (if your worried about ranked with set faction play custom matchs even in bigger games) mind you there more of a spam fest and cheese In: Lobby |
Thread: WFA Veterancy Guide6 Aug 2014, 21:48 PM
Nice Work, Thanks ^^ Been waiting for this =D . In: COH2 Gameplay |
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