Pretty much since launch, the Soviet SU-76 has been commonly written off as rubbish, useless and a waste of fuel. It is probably one of the least produced units in the game. However, I've been experimenting with it quite a bit over recent games, and I've come to some different conclusions.
The start with, the SU-76 fits into a strange role as a late-game unit with fairly weak AT that relies on a long cooldown ability for AI. Its an odd combo, but one that is quite well suited to certain situations. In particular, if rushed out the SU-76 can shut down many light vehicles due to its superior range. It also does very well against infantry with the HE barrage ability, which can wipe Grens in one shot with some RNG. The barrage is particularly useful on urban maps, since it is indirect fire and can destroy most neutral buildings in 2-3 shots. Similarly, it is decent for pushing OKW trucks, since it can pull out much quicker than a Zis-3 of the OKW player counterattacks.
However, the unit has a lot of problems. The T4 requirement is a big one, since this adds 120 fuel to the cost and means that the SU-76 usually misses its effective timing window. It is too fragile, which makes it very easy to hunt down with something like a P4 or Puma. The HE barrage has a very long cooldown. Finally, it lacks the penetration to be effective against any true tanks.
Therefore, while I quite like the vehicle, at the moment most people are correct in their assessment that it isn't worth using. I'm interested in what people think needs to be done to make the unit viable. Personally, I would like to see its use as an AI, anti-blob tool enhanced. This could either be done by giving it increased accuracy with normal shots (making like a fragile Stug with better range) or by giving it a shorter cooldown on the barrage. I also think some form of survivability wouldn't go amiss, maybe something like a smoke projector so it isn't utterly fucked the moment a tank hits the field.
What do y'all think? Anyone got any SU-76 success stories?
the problem is soviet tech structure, not like US.
i would suggest, soviet T3 and T4 both cost only 40 fuel,
T3 can build halftrack initially
T4 can build su-76 initially
but need to unlock t34, T70 or su-85, katusha more fuel need to be spent,
spend additional 40 fuel, unlock t70, another 40 fuel, unlock t34.
spend additional 40 fuel, unlock Katusha(typo), another 40, unlock su-85
In this way, soviet can have more tech variability and more combined armed options.
However, it is really up to Relic \, how would they like to proceed.