Alright so lets go through the list.
-They come in about the same time as a luchs. Hardly late.
They come after or just at the same time, it's hard to micro all the important units and get a guards at that rate.
Again why wouldn't I simply keep spamming cons+maxim and a AT gun instead of using a 330mp unit that can't take down luchs alone?
-They do cost alot to reinforce. This is why they are fantastic candidates for merge.
Merging = 3/4 of your squad are cons.
It means you use guards with cons units in them, and remember they don't get their PTRS or DP28 back once they lose it.
So what do you merge for? for nothing.
-Their DPS with the LMG upgrade is higher than a grenadier squad. They are not meant to engage infantry head on in the same way grens are either.
a 330mp squad needs a 75mu ammo to be better than regular mainline infantry?
Good point.
If they are not made to engage infantry, what are they made for? They can't even kill a puma.
-Button is a light snare THAT DOES NOT NEED TO PENETRATE to be effective. A KT is buttoned as easily as a Kuble. This is where it shines.
With that alone I know you have no idea what you're talking about.
Button hardly snares the tank, it's so easy to evade, it doesn't deactivate turret anymore and it lasts nothing.
It costs more than panzerschreks to use it and everyone agrees it's useless.
-Their grenades are top tier in terms of AOE and damage. They aren't supposed to wipe an entire MG team. That's dumb.
Why is a top tier in terms of AOE dealing less damage than a 30mu grenade from USF or the same grenade thrown by shocks?
It makes no sense.
-They aren't supposed to solo a luchs
Yes they are, what's their use otherwise?
-Against garrisoned units it depends entirely on where they are in the garrison and what they're in. A badly aimed USF nade will suck as much as a badly aimed guard-nade.
Actually no, the last patch buffs the shocks grenades to do this.
Why not guards?