I had to create this account and post here, because I couldn't hold it anymore reading so much bullshit even frome arguably "knowledgeable" players (you can tell most are a bunch of axis fanboys ofc).
Are you guys for real?
Sturms cost a lot to reinforce?
Sturms gets killed by Conscripts? (circumstances that allow this aren't common)
Sturms isn't a good engineer unit or good at rushing?
They die fast??
They doesn't scale well in late game?
How dishonest axis players have to be, after illegitimately claiming that okw is the weakest factions.
You guys must be crazy.
Yes, Sturms aren't OP, but in the actual state they give an unfair advantage to okw players, in 1v1 where they are allowed:
-To rush in mostly every map and win against any unit.
-Occupy houses for a long time period and gain cover bonus, plus they can be good at mid range from it.
-Kill you even when you shelter in house, they have the DPS advantage.
The problem here is making sturms the base unit, the one they start with without having to spend extra mp.
This is simple bullshit, the actual meta for every okw player is rush to every places, because they know their unit is stronger than any other early infantry, and while in-house it's even worse (specially for USF).
If your conscript isn't in green cover before encountering a sturm, you lose, and even then whenever they come close to you, you have to retreat.
Getting shelter doesn't help as sheltered cons vs sturms(in close range) = sturms win, in what world is this balanced?
The only units so far able to do this at 0 vet are shocks and obersoldaten.
This is insane for a base unit with 300mp.
If you don't blob 2 to 3 inf squads against a sturm in house, you lost, but then again you lose time that you can use to cap territory (the okw will capture instead).
Basically it's huge reward, no risk.
In certain maps it's just yolo, you lose from the moment you're stuck at your base and can't cap that one point that links to the others.