So, in the end it turns out i was right.
This went alot easier then expected.
Base mg's are a thing you know.
I didn't mean rush base per se.
I meant rushing points close to your base the ones you need to link yourself to other resources.
I asked about map presence; I'm suggesting you ignore them and cap the map. I did not argue that cons could easily take them down.
Map control is near impossible because of it, it really depends on luck in some maps where sturms can get you stuck and in the end for you to blob up until you have good means to counter them.
Which means that if on top of being stuck at some place, your blob fails to gain map control at either left or right side, you're done already.
I need to cap both fuel point to be sure to win, if not I'll have to spend the whole game managing a way to counter tanks.