USA has great mobile infantry allowing them to flank and kill everything, if you´re good at setting flanks. Really funny.
Hmm... high chances are i'm gonna give this bad boy a go! Like, the majority said USF is suitable, so ok... Also, it's "really fun" not "funny". Just saying, don't get mad 
UKF has great non-tank army, their team weapons can counter everything on their own and tanks are there mostly as "finishing move". They work more like ostheer without mid game vehicles, so if you do not like OST, do not play UKF.
I enjoy playing Ostheer, but not so much in playing UKF. Especially i'm not a fan of their emplacements mechanism, and since their only non-doc indirect fire being mortar pit... Nah, may not trying them anytime soon...
Soviets can play as they want (depending on doc they chose), hence that why they are most played allied faction.
Kinda like the way Soviet works, actually. I have seen players utilized mass Conscript wave through "Rapid Conscription" which looks cool as hell (True Russian warfare  ). Will give them a go as well. |
Generally, axis factions are more reliant on infantry, ...
They seem more reliant on infantry cause their medium tanks only roll out at later stage of the game. After that, they're very much rely on their tanks to make head way, to form a spearhead around their superior armours. However, if you try to linger and play around with infantry even further and choose to not rely on armours as spearhead, then that's not how Axis roll (For both factions, basically). I want to play around with infantries the most, maybe even use them as spearhead while tanks/armours are just supportive units... And according to most people, USF seems to win with an outstanding lead (90% of the total votes so far... damn!) |
I'm starting to notice that my playstyle is more towards heavy infantry play. Like, I can't work around well with LVs (To be honest, not enjoy them much), rarely spam a lot of tanks (Maybe just 1 or 2 max, and rarely swarm tanks or anything) and tanks aren't my main focus anyways. I enjoys playing around with infantries, and basically, I'm in love with infantry warfare. It feels way more dynamic and tactically compared to tank warfare (Probably that's why I love Obers  ).
So, right now, I have play both Axis factions and starting to notice that this isn't what meant for me (Axis factions are strong in tank warfare, the warfare isn't meant for my playstyle). Therefore, I have a question:
Which faction is best for heavy infantry play? Like, which one reward your heavy-infantry playstyle the most? I'm thinking of Soviet or USF but can't make up my mind. |
I don't really understand why everyone wants the StG-upgrade for Volks to be a role changing upgrade, when the BAR for Riflemen isn't one either, especially as the effect of the StGs is much less an issue (even compared to only one BAR, which costs less).
Well, the thing is USF don't have any late-game non-doc Elite infantry like OKW has. They have to rely on Rifleman throughout the match (Lieutenant and Captain are very much a more specialized Rifleman squad) and they're rewarded for keeping them alive and upgraded. If you manage to wipe out USF's Rifleman, they'll just slowly falling apart and die (Kinda like how OKW was when they relied heavily on Volks' Schreck blobs. Without the blob, the faction was pretty much dead). However, with OKW now, they actually do have an Elite late-game infantry (Obersoldaten)! Yet, no one used them cause they're playing OKW the similar way they play USF: rely heavily on mainline troops, despite Volks are actually weaker and less utilities compared to Rifleman. OKW needs other late-game units to combat Rifleman and Obers are 1 of them! |
Much respect to your grandfather. I can only wish him and your family best of luck. You're lucky to have such a great man by your side most of your life... Cherish every seconds left with him while you still can. Not many WW2 veterans are left and i'm afraid that 1 day, not many even know what WW2 even was. Very sad that it's already happened somewhere... Share his stories to those you know, let everyone remembers him. |
Thing is that by the time you get to T4 you'd want tanks out rather than a more expensive anti-infantry squad that's even smaller in size than Volksgrenadier.
Well, the thing is you can't immediately roll tanks out, can you? When do you setup your Schwere? Cause if you set up right at the moment you have enough fuels for it, you'll have to wait quite a while before you can roll the first tank out, which by that time, you should have enough MP for 1 Obers.
Then the way you think Obers is JUST a more-expensive AI unit is what harming Obers. You think Volks are enough for AI role, so you don't want Obers (Which is fair cause Volks sometimes really are enough). That's why I want Volks to excel at role that Obers don't, so Obers can truly shine as long-range assault/AI unit. To be honest, Volks with Schreck was having a good synergy with Obers (AT units with AI units) but well, Volks with Schreck was too much for both sides so fixing that, we accidentally broke the synergy. Now, the best thing can happened to recreate the synergy is either Volks get upgrade to be close-range combatants (More suitable due to how they are right now, just needs slight tweaking) or give them upgrade to be AT units (The old synergy, even Schreck can works cause the reason why Schreck blob was so painful was because of Volks' old vet, now they don't have that, we can give it a try, or even with a slower reload for Volks' Schreck if needed. Basically, it's not that doable compared to the one I proposed). |
I'm starting to fall to this mistake where I can be decent early on but then things just went downhill... Like, there's no turning back... How do you guys make a comeback? Like, I can't... if things are already sealed, then it's sealed.
P/s: The map is Rustungweske Essen. Quite a while back... |
God who the heck brings back Soviet Industry!? All of those bloody T-34s, not to mention on large open fields... GG soviet T-34 spam! |
True, their RA may not be the best, but neither are assault grens. Volks at least get fausts and can be given smoke cover by sturms in this scenario. Also, the idea is that Obers, being cheaper, might have a larger role, alongside a more available MG34. The volks would be more 'defenders of the MG' than assault units.
In that case, that would works quite dandy. I once proposed similar changes to Volks, to make them having better synergy with Obers, but I never really think of 5 MP40s (Just 3 actually).
About the T2, I don't know man. Like, I'm the man of Obers. I need my Obers on the field and in my case, I would take T2, get Obers and Puma and maybe the Mortar HT along the way. Without Obers, OKW will have a hard time fighting infantry warfare late-game, in my opinion so yeah, maybe just me, but I still think the second version would renders T1 quite useless compared to T2.
|
Oh yeah, about the Volks' upgrade, giving them full-on MP40s is a great idea. However, have you consider their veterancy? Cause if you look at it, they aren't meant to be assault unit (Low RA buffs, but high accuracy increase, which were meant for long-range units, rather than CQC unit). For the MP40s upgrade to work, you need to relook at their vet, especially their RA buffs through vet (0.8 is lowest they can get, and that's not very good for CQC)
|