So this is what it feels like to be at the end of the gun barrel... to be the lower rank players in the match (The Brits player was top 150 while the USF... well, I don't know actually, but he's top 150 as Axis). At least I tried my best ... Let just say the 709th Infantry Division held back the Allies advance longer than expected.
P/s: My load out in this match wasn't my best one anyways, just a secondary try-out-the-Osttruppen-commander load out. I think I did fairly well...
Profile of William Christensen
Post History of William Christensen
Thread: At the disadvantage12 Apr 2017, 10:54 AM
In: Replays |
Thread: Conscripts y u so bad12 Apr 2017, 02:32 AM
So Conscripts all are Air Landing officers then? The Air Landing Officers one need to be on par with Hoorah, not the other way around. Cons really need to deal consistant damage. Fighting against Cons with Grens feels odd cause how it drops Grens' models is very inconsistant (Very much RNG). Change that first then we'll consider other things as well (Merge AT + molotov to 1 package, etc.) In: COH2 Balance |
Thread: Visions about P4 and P512 Apr 2017, 02:04 AM
I know, right!? How can someone even said Jadgtiger is better? All of you Jadgtiger lovers needs to L2P! #ElefantFTW In: COH2 Balance |
Thread: Cut Med bunker?11 Apr 2017, 06:03 AM
Med bunker is always needed since late game is where your troops bleed a lot (Tank shells + Arty rounds + mines + etc.). You can delay the med bunker now, like you don't have to immediately build it after getting BP1 like Wehrmacht players used to do to keep units alive (I still recommend build it before the first armour arrives, which about 10 - 12 minute mark, so you can save up MU for fausting + additional Tellers). I would call the medkit buff the best buff to Wehrmacht infantries' survivalbility and map presence so far, but that doesn't make med bunker useless... you still need it at some times during the match. |
Thread: Visions about P4 and P511 Apr 2017, 03:42 AM
Elefant has the range of 70, while Jadgtiger has the range of 85. To be honest, there aren't any tanks of the Allies can outrange these 2 beasts anyway so range never has been a real factor to compare these two, in my opinion. Yeah, I mean the Jadgtiger can snipe for an extra 15 range further, but can you even get that extra 15 vision most of the time anyways... In addition, It should always pen, if it doesn't then it's just some really bad RNG (I mean, for a slow-ass reload and extreme high penetration that doesn't pen it just butt-frustrated). Missed shots between the two should be the same since they have the same accuracy and same 0.5 moving accuracy modified anyways. I would still pick Elefant over Jagdtiger, the TWP and the commanders it's in just make Ele way better, in my opinion. Besides, if you really want range, you can just hull down the Ele for extra 25% range (From 70 to 87.5) but it is never needed. In: COH2 Balance |
Thread: Visions about P4 and P511 Apr 2017, 02:51 AM
I agreed with the Tiger case (It needs its armour increase, probably better than vet 1 Panther but weaker than vet 2 Panther, say like 340?), but the Elefant being failed at its roll... No, I would say. Its acceleration/deceleration/speed is better than the Jadgtiger, lower penetration doesn't really matter cause what Allies tanks can withstand a 400 penetration (Jagdtiger's penetration is at 525, but doesn't really matter since most Allies tanks' armours are <400 anyways), it has TWP, which is way better than Jagdtiger's useless barrage ability, same damage at 320,... seriously, I would pick the Elefant over the Jagdtiger anytime of the day. It just feels better, slightly faster at reposition itself, in 2 of the best 2v2 doctrines for Wehrmacht (Jaeger Armour and Fortified Armour)... yeah, why would I go for Jadgtiger that required an engine upgare to move slightly better and doesn't have TWP anyways? Also, do you know that the Elefant has the highest armour value (400) out of all Wehrmacht heavy tanks ingame? In: COH2 Balance |
Thread: Please, please put in more automatch 4v4 maps11 Apr 2017, 02:13 AM
The first one is already in the map as a 2v2 map. The rest looks nice (Especially the Road to Bastogne, I just love Winter maps). I'm not a fan of 3v3+, but to be honest, new maps are always welcome (Even if it's oddly strange like Pripyat Sector), I mean, if I don't like it, someone will. Just put them in and see how it goes... If not many like it, remove it or change it. P/s: Since we are at it, 2v2 map pool also needs some new comers... Kinda tired of seeing Trois Point 4 times in a row already (It's irrelevant, but still, new maps, maybe?) In: COH2 Gameplay |
Thread: How to make an USF player rage-quit in 10 minutes or less6 Apr 2017, 03:21 AM
Feelsbadman In: Replays |
Thread: How to make an USF player rage-quit in 10 minutes or less6 Apr 2017, 03:21 AM
Not always works... More to the part where don't just immediately put MG into any building you see... Just that part P/s: Ok, I didn't know about the part about the two players... Shameful part by me In: Replays |
Thread: How to make an USF player rage-quit in 10 minutes or less5 Apr 2017, 11:08 AM
Effective use of MG42 is the way to beat this kind of bunch-all-your-unit-to-one-and-refuse-to-flank USF players (2 MG42s are the best ). Also, don't know how everyone goes but really, don't just immediately put your MG in a building with 4 open sides or building in the middle of no where... Literally, that's how you gonna lose it from circle-strafing units. Just notice how I positioned my 2 MG42s at the top Northwest fuel point at around 8:30. You can still cover that entire side effectively without the need to put MG in that building! Learn to use MG, please P/s: The match basically ended at 9:36... The first 10 minutes is where the "true skills" actually shown, the rest is rather stupid cause don't know why the dude still tried to fight on . Just want to show how to use MG42 in pair effectively. In: Replays |
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