agree with hector plus its just you have allied infantry that over perform in team games when they go dual bars or brens.
OKW needs to have their healing improved and USF riflemen and UFK IS needs to stop being able to equip dual upgrades |
Volks get RA bonuses at Vet1 on top of being very strong at Vet0, and on top of getting their cooldown bonuses earlier at Vet2.
VERY strong against who at vet 0?, rear echelons and soviet engineers? |
only feels bad because you need to micro it like the pak howi
and same with less mortar pits being built now, a little bit of micro = too hard
we are not talking about micro, can micro control exactly where the shell will land? and how much damage and aoe it will have? no. Pack howitzer is far better then this piece of crap. if it had the stats of the pack howi, allied fan boys would lose ther sh*t |
-Cost decreased from 330MP to 270MP
-Auto-attack range decreased from 100 to 80
-Autoattack range bonus removed from Veterancy 1
-Anti-structure damage increased (from 1/0.5/0.25 to 2/0.3/0.15)
-HE Barrage recharge time increased from 30 secs to 40 secs
-Smoke barrage recharge time independent from HE barrage
-Intel Bulletin for barrage recharge lowered from -25% recharge to -10% recharge
-Now has access to a smoke barrage ability
-Population reduced from 9 to 7
-Penetration reduced from 75 to 35
-Incendiary barrage scatter FoW penalty increased from 1.25 to 1.75
Smoke added, price decreased to same as mortar, no change to damage. I haven't used it myself yet but seems like really good changes.
have you played with the new isg? its horse sh*t. only good thing is smoke |
I see all FRP's (mainly OKW) was brought in line with USF's FRP's by coming later as now u need 2 trucks. Why do you still have to pay an additional 300 MP for the FRP whilst USF gets it free?, its crippling imo. Other then that enjoying the patch so far |
ofc with multiple vet 3 tommies with dual brens should win vs a single HMG, but the problem is with the speed they do it at, their were times wer id do the retreat with 4 man and they still get wiped.
Mod team has got to address dual bren tommies |
Luch vs AEC or Stuart matchup is balanced, its light vehicle play and the winner of this game between cat and dog isn't determined by mechanism but by skill and strategy. Stuart or AEC aren't death sentence for the Luch, a Luch can still be used and do what it is supposed to do, killing infantry, even if the opponent has an AEC or a stuart.
The problem lie in Luch vs infantry. At the moment the Luch hit the field, Infantry isn't enough prepared to receive it. This has little to do with skill, if soft counters aren't available at that time, then being more skillful isn't going to help you.
damn now u notice when allies have to go through this?, you seem to have never noticed ostheer agaisnt LV's in the past or clown car against OKW? |
lol, people go luchs to have the extra early AI cuz volks will hands down lose to allied infantry in the early game that is why TOP players need that luchs. AND lol2, by forcing yourself to go mechanized ur sacrificing battlegroup which is okay, making decisions is good for gameplay but when USF are having to go lieutenant, then suddenly its no longer OK, so its all from the USF perspective. ther is a clear bias going on here. |
lol smith if you seriously struggling vs luchs with USF and soviets, im sorry thats ur l2p issue. Only brits have any right to complain about luchs |
If we are going to take Luvnest's opinion as the bible, who do we ask, then?
i highly doubt anyone one of them suggested a 80 second delay for a p2. make it 50-60 second delay |