Try using the AA halftrack. It is one of the best counters now as it can supress multiple squads with at rifles before they can even fire. Closing to it for a satchel is pretty much impossible for the same reason. And if you place it on retreat, you can easily wipe a squad.
Btw, penals are greatly overshadowed by guards, snipers and maxims this patch.
AA track vs ptrs penals? lol no way and ther other problems like AT gun and LVs. Penals shouldn't have never gotten PTRS's, they should have been a specialised AI squad not both |
Literally every single OKW player:
Pretending JP4 doesn't exist.
hes referring to INFANTRY BASED AT. |
For all the games I have randomly play with or vs you, it didn't help you so far.
Anyway Coh2.org is an Axis Fanboy stronghold with 3-4 posters that always break any thread into AxisUPvsAlliesOP argumentation over an over...
look whos talking |
i do agree with you the that the unit is almost useless now against half decent players, but before the nerf being able to fire through objects, leaving NO CHANCE for your enemies to react and losing entire squads and tanks was beyond BS, for me it offended worse then demos.
I personally think this unit needs to be reworked, I'd make it like the brummbar with tiger level armour |
Jp4 needs a slight cost decrease nothing more imo
BUT
Jackson needs to go from 60 range to 55
su76 needs either a slight cost increase or higher cost on its AI barrage
Stugs rate of fire from its vet needs to go down
Su85 self spotting is dumb
Firefly is in a good spot |
You're right here, might be more than 3 shots for sure but its still hard to get LOS on the dang thing. Attacking ground isn't that effective either as you can easily get shot blocked if placed correctly meaning your only option is to go for mortar which is another problem but should be in another thread.
why would someone put an mg behind a shot blocker, the mg is guna block its own vision
Bunker spam is easily counted and its not free on the axis side |
Did you guys consider if you buff the 222 against sniper its not just against soviet sniper but UKF Sniper as well? And the the whole thing gets just op
and you do know the UFK sniper can fire back effectively at the 222 unlike the soviet sniper right? |
I didn't say shrek on a SP squad is bad, double shrek on an SP squad would be to much as it will get insane amount of XP in very little time.
As i mained in OKW for ages until i stopped playing for a year, year and a half, I can tell you that OKW does not have any problem with AT on the field.
Yes they are combat engineers, a Close combat jack of trades utility unit.
I don't know how you think that because it's a 4 man squad makes them squishy, a volks is squishy, assgrens are squishy. Sturms have are solid units that are fairly beefy in my opinion.
And yes, when you lose any squad from OKW it really does hurt. sturms hurt yes, they are expensive, work on your unit preservation if that is the case, i feel like that part of the argument is an excuse.
If you want me to play some games for you and give you replays of how I play OKW and so forth i will send you some.
haven't played for a year and half? no wonder u hav no fkin idea what u talking about. Volks are more squishy then sturms? what. Ofc losing units hurt, but losing a sturm that does jobs NO OTHER UNIT can do hurts more. Losing a sturm squad is worse then losing a volk. Sturms atm are over burdened, any 1 with half a brain can see that |
Yeah i understand. But i feel like everyone here just makes excuses to try and solidify their argument when in turn it's very off putting.
A shrek on a SP in my opinion is a good idea, they gain vet really fast by hitting vehicles increasing their potency and their repair speed at a fast pace.
You have to look at the SP squad as a CC utility jack of trades squad. In turn they are extremely powerful and they are really hard to kill compared to the rest of the infantry aside from obers.
You also complain that 300 MP is a lot for the squad but honestly they sit in a really good spot, and they are the best supporting unit in the game.
First you said double shreks is bad as they will gain vet but now its a good thing? ur contradicting yourself here, sturms are not a CC utlity jack of all trades squad, their combat engineers, they are not durable, they are 4 man squad, and that's the problem, having to rely on "utility" squad with 4 men that has so many vital roles for OKW, and once you lose them ur fked.
OKW do struggle with AT without tanks, something no other faction has a problem with and one of the reasons for that is BECAUSE shreks are on sturms. |
First off you are making excuses about "good players do (insert play here)". It's as if you are saying that axis isn't able to do so in return. You also shoot yourself in the foot by stating that "good players do (x)" making it seem that you are not a good player.
A shrek alone has a lot of alpha compared to allied AT guns with the acception of the piat.
Anyway, just making excuses seems like you don't want to help and just want to argue for the sake of arguing. As if you don't want any sort of help what so ever. Making this entire thread more or less pointless.
no one is saying shrek is bad, but shrek on SP was a terrible idea, they are 300mp unit thats needed for combat, repair, mine placement, medics (if no battle group) mine sweeping and now AT support? that for you being fine is ridiculous |