What range?
Against what? Upgrades? Cover? Or impossible and unrealistic scenario with no cover and no LMG/STG?
Did you do actual real and possible thing aka penals closing on stationary LMG grens(as anything else is unrealistic to happen and PTRS penals will lose hard on long range against LMG grens), or vacuum pointless test where you placed two squads next to each other and made them different sides?(let me remind you that soviet penals are not eldar warp spiders and can't get instantly on top of opponent).
And lastly, where is the replay or any other proof?
both behind green cover mid and long range and no LMG. so what if the grens wer not upgraded? does that mean an AT upgraded penals should still rofl stomp them every time (if penals closed in it would have been worse for the grens). His point was penals with ptrs doesn't have too good AI, clearly they still do.
if u think im making this up go ingame ans test urself |
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Any time you have to put a caveat of "we can limit it to 2 or 3" then it's probably not a good idea. The only way this would remotely work is if they lost faust when getting shrek as well. Even then all I can imagine is shrek hoard backed up by HM34 and Flak HT suppression spam. No.Thanks.
The bazooka arguement doesn't really hold up either seeing as how 120 penetration bazookas have a lot more trouble with axis armor vs. 170 shreks (slightly less that a StuG's penetration) only bounce off heavy call-ins - which you don't want shreks against anyway. Nevermind that it's pretty easy to punish bazooka spam on Riflemen because their AI sucks and a couple zooks on RE <<< several Volks with shreks.
what? riflmen AI sucks? Bazooka has a much higher fire rate then shreks, lower cost and has splash damage and its very VERY effective vs light and medium vehicles, its only against heavies it will struggle but it will still force axis heavies back because of the fear of being snared |
Just to be sure, you talk 4v4 here? Because it equals to 'I give up' in 2v2.
In 4v4 anything goes.
2's, 3's and 4's, basically all team games (more in 3v3's and 4v4's) |
Penal PTRS blob?
We Play the same game here?
Yeah, people do blob PTRS penals. One of the main reasons why shreks got removed was because it encouraged blobbing and created a frustrating experience for the one on the receiving end. The same applies here and lets not forget both riflemen and penals can snare which is what makes these blobs so dangerous, as this one one of the major weakness of volks shrek blobs in the past. |
shreks on volks wont be the same as it used to be, it will be alot weaker then it was in the past however, i dont believe 5 man squads should have access to hand held AT and yes that includes riflemen and penals as it will lead to blobbing.
every since shreks was removed, people have stopped mass blobbing and been using combines arms which imo is a good step forward. They need to do the same for USF and Soviets |
lol okw pays 25 extra fuel for ther vet 5 system?, what a load of nonsense. the prices where increased because when OKW got full resource, their tanks where hitting the field too early nothing more. Vipper u should know katitof likes talking from his bak side 99.99% of the time.
On topic, yes OKW hand held at is not sufficient and @exile who said that its by faction design that OKW is suppose to be like this? you? who r u? haven't heard anyone from relic or modders to support ur claim.
However, i think by placing the jadpanzer in battle group and swapped with IR halftrack would help i guess |
instead of making volks the same as cons in cqc, how bout keeping it as they are in cqc and making them more effective at mid range?.
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For the sake of balance, grens and other 4 man squads should recrew with 2 and should be more immune to explosive damage |
Why didn't you complain during the 5-month Penal balance Preview?
lol so many people complained about penals, mods didn't listen and forced the changes in |