new ISG is lol
Posts: 2243
when you slow the vid to 0.5 you can see the model get the shell right into the face...but didn get dmg.
https://youtu.be/avSg2lmT7zE?t=2706
what is here wrong???
Posts: 68
Posts: 8154 | Subs: 2
Also damage didn't change IIRC.
Posts: 2243
If you compare the crater of the explosion with the position of the rifleman the sheel lands behind him. The feeling you got may be just because the explosion was just behind his head.
You looked to the false second...look to 45:08 where the model get the shell on its head
Posts: 1954
-Auto-attack range decreased from 100 to 80
-Autoattack range bonus removed from Veterancy 1
-Anti-structure damage increased (from 1/0.5/0.25 to 2/0.3/0.15)
-HE Barrage recharge time increased from 30 secs to 40 secs
-Smoke barrage recharge time independent from HE barrage
-Intel Bulletin for barrage recharge lowered from -25% recharge to -10% recharge
-Now has access to a smoke barrage ability
-Population reduced from 9 to 7
-Penetration reduced from 75 to 35
-Incendiary barrage scatter FoW penalty increased from 1.25 to 1.75
Smoke added, price decreased to same as mortar, no change to damage. I haven't used it myself yet but seems like really good changes.
Posts: 2243
There was many times failure was done...like the mg which shot above half map.
Or the isg with 300speed and faster than any other unit in game...
Posts: 2885
Posts: 1660
Posts: 2243
Posts: 1954
The problem is: it has to less range since okw will not Build frp anymore anf it cant retreat...this is the main Problem now
Yes, the 85 range auto-attack is clearly a crisis when compared to the incredible 60 range of the USF mortar.
Seen any mortar pits since the patch? Most every faction recieved nerfs to their indirect which was overdue.
Posts: 818
Like Would they be too strong if they could retreat? I certainly don't think so. It seems like they just wanted to make them different for the hell of it.
Posts: 2307 | Subs: 4
It is not that there only things changed which are seen in patchnotes.
There was many times failure was done...like the mg which shot above half map.
Or the isg with 300speed and faster than any other unit in game...
Those were Lelic patches, this patch has been extensively tested for bugs beforehand by the whole community.
Posts: 2458 | Subs: 1
Posts: 3032 | Subs: 3
I think low rank OKW mains is one of the craziest things I have ever seen in video games :-//
Posts: 1660
Is there any justifiable balance reason for this unit and the pack howitzer not being able to retreat?
Like Would they be too strong if they could retreat? I certainly don't think so. It seems like they just wanted to make them different for the hell of it.
+ 1
-Give pack howie and isg retreat button
-Give isg normal/higher cost
-Give isg better aoe
-Give pack howie a lower cooldown
So much bs useless unit for the "muh asimmetrical balance"
Posts: 1660
The problem is: it has to less range since okw will not Build frp anymore anf it cant retreat...this is the main Problem now
Range isn't an issue.
You AREN'T supposed to camp it near your truck.
A retreat button tho will make micro manage of this unit as mobile indirect fire easier.
Posts: 808
-Cost decreased from 330MP to 270MP
-Auto-attack range decreased from 100 to 80
-Autoattack range bonus removed from Veterancy 1
-Anti-structure damage increased (from 1/0.5/0.25 to 2/0.3/0.15)
-HE Barrage recharge time increased from 30 secs to 40 secs
-Smoke barrage recharge time independent from HE barrage
-Intel Bulletin for barrage recharge lowered from -25% recharge to -10% recharge
-Now has access to a smoke barrage ability
-Population reduced from 9 to 7
-Penetration reduced from 75 to 35
-Incendiary barrage scatter FoW penalty increased from 1.25 to 1.75
Smoke added, price decreased to same as mortar, no change to damage. I haven't used it myself yet but seems like really good changes.
have you played with the new isg? its horse sh*t. only good thing is smoke
Posts: 2307 | Subs: 4
have you played with the new isg? its horse sh*t. only good thing is smoke
It's literally the same, but cheaper and you need to use barrage at long range. Unless you were using it as AT, but then I have news for you....
Posts: 2635 | Subs: 4
Permanently BannedPosts: 1954
have you played with the new isg? its horse sh*t. only good thing is smoke
Yes, a couple of times now. The incendiary from Feuerstorm is good. I like what the balance team did with it. The game didn't need 100-range snipers like the old version of this or the UKF mortar pit.
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