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russian armor

new ISG is lol

20 Dec 2017, 17:29 PM
#1
avatar of ullumulu

Posts: 2243

min 45:08!!

when you slow the vid to 0.5 you can see the model get the shell right into the face...but didn get dmg.


https://youtu.be/avSg2lmT7zE?t=2706

what is here wrong???
20 Dec 2017, 17:55 PM
#2
avatar of Nilon

Posts: 68

If you compare the crater of the explosion with the position of the rifleman the sheel lands behind him. The feeling you got may be just because the explosion was just behind his head.
20 Dec 2017, 18:03 PM
#3
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

You can use "." and "," to go frame by frame on youtube. Answer on top.

Also damage didn't change IIRC.
20 Dec 2017, 19:03 PM
#4
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post20 Dec 2017, 17:55 PMNilon
If you compare the crater of the explosion with the position of the rifleman the sheel lands behind him. The feeling you got may be just because the explosion was just behind his head.

You looked to the false second...look to 45:08 where the model get the shell on its head
20 Dec 2017, 19:08 PM
#5
avatar of Grumpy

Posts: 1958

-Cost decreased from 330MP to 270MP
-Auto-attack range decreased from 100 to 80
-Autoattack range bonus removed from Veterancy 1
-Anti-structure damage increased (from 1/0.5/0.25 to 2/0.3/0.15)
-HE Barrage recharge time increased from 30 secs to 40 secs
-Smoke barrage recharge time independent from HE barrage
-Intel Bulletin for barrage recharge lowered from -25% recharge to -10% recharge
-Now has access to a smoke barrage ability
-Population reduced from 9 to 7
-Penetration reduced from 75 to 35
-Incendiary barrage scatter FoW penalty increased from 1.25 to 1.75

Smoke added, price decreased to same as mortar, no change to damage. I haven't used it myself yet but seems like really good changes.
20 Dec 2017, 19:19 PM
#6
avatar of ullumulu

Posts: 2243

It is not that there only things changed which are seen in patchnotes.
There was many times failure was done...like the mg which shot above half map.

Or the isg with 300speed and faster than any other unit in game...
20 Dec 2017, 19:22 PM
#7
avatar of ferwiner
Donator 11

Posts: 2885

The soldier was moving towards the explosion. Damage got calculated when shell hit the ground, the explosion fx cames afterwards. That means soldier wont get additional damage by walking into the explosion fx, he would get the damage if he was inside AoE when shell hit the ground.
20 Dec 2017, 20:03 PM
#8
avatar of jagd wölfe

Posts: 1660

They should revert cost change and improve aoe..it's still useless against garrisons as it does zero damafe to troops inside and is still mediocre as anti indirect fire unit.
20 Dec 2017, 20:14 PM
#9
avatar of ullumulu

Posts: 2243

The problem is: it has to less range since okw will not Build frp anymore anf it cant retreat...this is the main Problem now
20 Dec 2017, 20:38 PM
#10
avatar of Grumpy

Posts: 1958

The problem is: it has to less range since okw will not Build frp anymore anf it cant retreat...this is the main Problem now


Yes, the 85 range auto-attack is clearly a crisis when compared to the incredible 60 range of the USF mortar.

Seen any mortar pits since the patch? Most every faction recieved nerfs to their indirect which was overdue.
20 Dec 2017, 20:41 PM
#11
avatar of Hon3ynuts

Posts: 818

Is there any justifiable balance reason for this unit and the pack howitzer not being able to retreat?

Like Would they be too strong if they could retreat? I certainly don't think so. It seems like they just wanted to make them different for the hell of it.
20 Dec 2017, 20:49 PM
#12
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

It is not that there only things changed which are seen in patchnotes.
There was many times failure was done...like the mg which shot above half map.

Or the isg with 300speed and faster than any other unit in game...

Those were Lelic patches, this patch has been extensively tested for bugs beforehand by the whole community.
20 Dec 2017, 20:53 PM
#13
avatar of blvckdream

Posts: 2458 | Subs: 1

New ISG with smoke and doctrinal fire barrage is good. Just used it and thought it was just right.
20 Dec 2017, 22:17 PM
#14
avatar of aerafield

Posts: 3041 | Subs: 3

Im not a fan of "mains" in general, but damn....

I think low rank OKW mains is one of the craziest things I have ever seen in video games :-//
20 Dec 2017, 22:36 PM
#15
avatar of jagd wölfe

Posts: 1660

Is there any justifiable balance reason for this unit and the pack howitzer not being able to retreat?

Like Would they be too strong if they could retreat? I certainly don't think so. It seems like they just wanted to make them different for the hell of it.


+ 1

-Give pack howie and isg retreat button
-Give isg normal/higher cost
-Give isg better aoe
-Give pack howie a lower cooldown

So much bs useless unit for the "muh asimmetrical balance"
20 Dec 2017, 22:39 PM
#16
avatar of jagd wölfe

Posts: 1660

The problem is: it has to less range since okw will not Build frp anymore anf it cant retreat...this is the main Problem now


Range isn't an issue.
You AREN'T supposed to camp it near your truck.

A retreat button tho will make micro manage of this unit as mobile indirect fire easier.
20 Dec 2017, 22:50 PM
#17
avatar of Alphrum

Posts: 808

jump backJump back to quoted post20 Dec 2017, 19:08 PMGrumpy
-Cost decreased from 330MP to 270MP
-Auto-attack range decreased from 100 to 80
-Autoattack range bonus removed from Veterancy 1
-Anti-structure damage increased (from 1/0.5/0.25 to 2/0.3/0.15)
-HE Barrage recharge time increased from 30 secs to 40 secs
-Smoke barrage recharge time independent from HE barrage
-Intel Bulletin for barrage recharge lowered from -25% recharge to -10% recharge
-Now has access to a smoke barrage ability
-Population reduced from 9 to 7
-Penetration reduced from 75 to 35
-Incendiary barrage scatter FoW penalty increased from 1.25 to 1.75

Smoke added, price decreased to same as mortar, no change to damage. I haven't used it myself yet but seems like really good changes.


have you played with the new isg? its horse sh*t. only good thing is smoke
20 Dec 2017, 23:36 PM
#18
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

jump backJump back to quoted post20 Dec 2017, 22:50 PMAlphrum


have you played with the new isg? its horse sh*t. only good thing is smoke

It's literally the same, but cheaper and you need to use barrage at long range. Unless you were using it as AT, but then I have news for you....
21 Dec 2017, 00:10 AM
#19
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
But really, in paper changes are good, but in game i dont feel it. Barrage are not powerful, maybe need buff it. Shoot at maxim/vickers, lose 1 model, change position. I prefer just normal mortar, then move this ISG. At least pachawi have powerful barrage and range.
21 Dec 2017, 00:16 AM
#20
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post20 Dec 2017, 22:50 PMAlphrum


have you played with the new isg? its horse sh*t. only good thing is smoke


Yes, a couple of times now. The incendiary from Feuerstorm is good. I like what the balance team did with it. The game didn't need 100-range snipers like the old version of this or the UKF mortar pit.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM

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