I think the revealing mechanic is fine as it is; it generally takes enough time & effort to equip 1~2 sweeper squads and to get them around the map to where they need to be, during which time your mine has already accomplished it's area denial role. If you're trying to stop a blob, try the normal blob-punishing tools like MGs or call-ins.
On the other hand, I do think that the time, effort, & munitions cost of planting the things can really not be worth it in some cases even when they are triggered. Imagine planting two USF riflemen mines for 60 muni on a quiet side of the map. There's a loong time your rifle squads are out of the fight, only for the mines to trigger on the same Pioneer / Volks squad and drop 3 models. That's a terrible munitions / manpower trade, and you don't even stop the squad, it just caps a couple points and retreats anyway. Same for e.g. Sturmpio mines catching conscripts, it's basically a waste of time and munitions.
A very specific case maybe, and they're way better than the squad-wiping machines they were a long time ago, but still think they could spread a bit more damage around the squad even if the OHK is limited to two models. |
How about instead of being a special cupcake you just ignore them, you yourself said that you forget that you're gay as well so I see no reason in just trying to pick a fight with anybody on the internet that says something even remotely "insulting" to you.
I was called a cock sucker a few days ago by some neanderthal as well but you don't see me crying to mommy or going to war because of it.
Suck it up and forget about it, you are not going to change anyone's mind on whether or not to use insults, just ignore it because you are not doing anything else but proving that you're a special snowflake.
I'm very against the current PC culture in general, and pro-freedom of speech, but I also don't think it really helps to call people "cupcakes" and "snowflakes" like this.
There's a reasonable middle ground that we have right now. Insults or outbursts of anger ("minor aggressions" as the OP calls it) should certainly just be ignored as that's part of being human. On the other hand if someone is going on giant hate-filled rants or spamming racist / sexist / etc. stuff for the entire game, report them to Sturmpanther, they'll rightfully get a ban. |
Double LeIG, IR HT, and Schwer is certainly a very powerful combo against Brits, I agree...
In that kind of situation I find myself just trying to keep moving to avoid the fire, take advantage of the reduced map presence of OKW by capping more, and taking any chance I get to dive the LeIGs (and cost them even more manpower and may prescense to recrew them).
Not the best advice considering OKW is not a very manpower-starved faction, but it's the best I've thought of so far... certainly tools like sniper, land mattress, and even AEC or mortar (in conjunction with other things going on) can help to wipe them and regain the advantage. |
Most people have most or all commanders by now just from playing, and Relic are too busy with other titles to think of random CoH2 promotions like commander discounts... |
Canister shot should be made better vs blobs, think old CoH1 stuart vs PE blobs. Possibly make it a skillshot if it proves too powerful like HVAP or tulip.
Oh God, I remember wiping 3~4 squads in a single shot with that thing. Good times... |
I see your point, but I don't think in principle there's anything wrong with having an elite infantry that drops faster than others to enemy fire. They're a 6-man squad with very high short or long-range DPS. The high received accuracy helps balance that, and also somehow fits with the image of a lightly-armed, behind-the-lines unit and adds flavour.
I think the underlying issue is that USF simply can't be expected to afford the upkeep of this kind of high-RA, late-game squad, along with all the early rifles and free officers it's forced to have. That's been discussed a lot and is one of the things the new tech mod is aiming to fix though
2. Hit rates are much higher than Guard Rifle. Thus, upgrading 1919a6 suffers from hit rates at long range engagements.
Also not sure about this part, isn't double 1919A6 the perfect choice for a high-RA, 6-man squad?  |
Yeah true, I find it really boring to play against players who focus on one strategy only, but hey at least they're enjoying it. And if you're enjoying experimenting with shitty strats too, everyone wins
And funnily I think it actually makes you a better player in the long term. Take Goliath for example, bit of a meme unit, but then it actually is used at the highest levels in certain situations. |
Well, the point of automatch is that it matches you automatically against players of similar skill. So you can't actually expect that you win more matches when you get better ;-)
Sometimes that's why I think there's so much rage in the game (and the forums) - as soon as you figure out how to win, the game puts you against better players who already learned to counter your strats easily.
So better to just enjoy trying out new tactics and strats, rather than focusing on winning - since it's pretty much impossible to win over 55% of your matches by definition (unless you're in the top 50 players).
Although that didn't really answer your question, and I'm sure someone will come along and call me a loser for not focusing on gitting gud |
Agreed, it's garbage. Panzer Tactician is one of the most boring / unbalanced abilities in the game, we need less of it, not more. |
You need to make grenade way cheaper or put back smoke on rifle if you link mortar with T1.
I can't see why you would go captain over lieutenant except for the pak which is a bad design imo and you still have the problem of expensive back-teching just to get or the HMG or the M1Atg.
I repeat myself but AAHT is countered by pak or Raketen (one shot is enough to send your AAHT at your base for repair), your own M1 isn't going to change that. On the other hand, the Stuart is much more mobile and pfaust are a much great threat than pak or raketen, here the HMG is key to suppress squads before they can reach pfaust range.
Current USF design is out of date. if it is to keep the same and just changing some units from tiers, better keep the actual one and buff what needs to be buffed.
Yep I agree, cheaper grenades would make sense. I also really liked the suggestion earlier in the thread of moving some of the LT / CPT fuel cost to Major, so teching both becomes viable. I think those things would work well in combination with my suggestion.
I'm not entirely sure what you're getting at with your comments with the units though. I'm not saying my suggestion is 100% perfect or that it requires zero other changes, but don't you think it makes a hell of a lot more sense than the current tiers? |