Relic should push axis and allied infantry closer to each other, as they buffed allied TDs to balance tank game.
Right now allied infantries way better.
Soviets the new penals provide a new opening, where you can reach T70 or T34/85 way faster. Guards (especially with veterancy) are so accurate, sometimes it feels like they would snipe infantry. IS and Riflemen with terminator vet and double LMGs can melt down any axis infantry unit.
WM is crying for elite infantry. Pgrens are not bad, but they cannot be compared to allied late game infantry performance. How could they, when they dont have any weapon upgrade (i wouldnt call G43 as an upgrade for them). So for WM, either reintroduce KCH as an infantry that can FUNCTION in late game, or provide optional double LMG upgrade for Pgrens as it was in CoH1 (either schrecks or LMGs).
As for OKW, i dont know why is it so hard to fix Obersoldaten. Just look at how they perform without their weapon upgrade and find a reasonable price that reflects their performance. The only axis faction that actually HAS an elite infantry unit, and its plain garbage. They are walking shell-magnets, randomly explodes and overpriced as hell. Must be fixed.
Either this or rebalance the whole double LMG and WFA veterancy madness..
I agree that infantry units could use some adjustment but your proposed solutions would lead to roughly the same post but from an "Allies UP" perspective.
First, Panzergrenadiers are extremely potent. Each of their MP44s are roughly equal to a BAR before range 25 and they are more durable per model than either Infantry Sections or Riflemen at any veterancy level. They also have better offensive veterancy than either IS or RM and an LMG upgrade would allow them to completely dominate Allied infantry. The only thing Panzergrenadiers need is a different vet 1 ability.
Second, LMG-type weapons (BARs, M1919A6, Brens, Vickers Ks, LMG34/42s, etc.) should take up two weapon slots instead of their current one. This places a cap on the level of anti-infantry firepower by preventing dual-LMG squads even if a weapon is dropped. Some weapons may need to be adjusted (the Bren/Vickers K, for instance) to be worth their cost, of course.
Thirdly, Obersoldaten DPS, durability and cost should be slightly reduced and the Schwerer Panzer Headquarters (without an active flak gun) should be cheaper, with an upgrade to enable building of the Panzer IV and Panther and another to activate the flak gun. This would make Obersoldaten much less overpowering and ensure that they see more play while fitting with the reduced total DPS of Allied infantry.
Lastly, Penal Battalions and engineering units in general could do with a few changes but one of the greatest infantry balance issues are Royal Engineers. Here's a list of changes:
- Reduce or remove vet 3 reinforcement cost reduction
- Add an out-of-cover penalty for Royal Engineers using Brens/Vickers Ks
- Remove the bonus Vickers K from the Heavy Engineer upgrade
- Make the Mobile Assault Regiment flamethrower take up a weapon slot
- Make all minesweepers take up a weapon slot
Would you like a 5-man, triple-LMG (or LMG and two PIATs, etc.) and flamethrower equipped squad with better received accuracy than Panzergrenadiers and two armour? Would you like that squad to be the fastest repair unit in the game? Would you like that squad to eventually completely remove any need to use the more micro-heavy mainline infantry of your faction? Relic has a deal for you!
Allies have the strongest infantery in cost/ efficent
brits and usf can pick 2 weapon upgrades...so the can choose per squad between very good vs infatery or tanks....or good vs both.
german tanks was nerfed...plus the allies get buffed anti tank tools (Su / pershing/ piats / firefly / t10)
as axis player u need much more micro, more combine arms, tactic, luck and much more skill to play vs alli player.
exspacilly in 2v2...u need bad enemys.
If you'd like to get a better grasp on unit stats, I'll link a few sites below. I've always found that your argument is better received when backed up with stats.
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Firesparks' DPS Spreadsheet
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Cruzz's DPS Calculator
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Unit/Weapon Stats
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Unit veterancy guide
You'll want to download the modding tools to have the full picture of course but these should be enough for a basic argument.