Royal Engineers (REs) are currently one of the silliest parts of UKF's design. REs are good, cheap meatshields to protect Infantry Sections' (IS) DPS but in long games REs can take over both roles.
Royal Engineers:
- Start off as durable as Panzergrenadiers (and IS)
- Vet 3 Panzergrenadiers are less durable than vet 3 REs (PGs 0.71 v. IS 0.76 v. REs 0.66 vet received accuracy multiplier)
- Reinforce for less (26 v. 28 manpower) than IS
- Reinforce for 13 manpower at vet 3 (Soviet weapon teams reinforce for 15)
- Benefit from Bolster Squads (which makes them more durable)
- Can equip Brens and PIATs for the same cost-to-equip of IS (An RE Bren has the far DPS of ~2.7 IS rifles)
- Receive a better Bren than IS (5%/11% more N/F DPS)
- Don't receive the out-of-cover penalty IS have (i.e., the PIAT is always better on REs and the RE Bren is better than the IS Bren's in-cover performance)
- Can receive the Heavy Engineer upgrade which effectively halves the damage REs take from small arms while increasing repair speed and equipping an (extra) IS Bren
- Can equip up to four slot items at once (Heavy Engineer Vickers K, Minesweeper/Flamethrower, and two Brens/PIATs so long as you build both upgrades before picking up Brens)
- Have all the benefits of an engineer squad (repairing, building, mine-laying, etc.)
- Cost less than IS (210 manpower v. 280 manpower)
What do IS have over REs?
Infantry Sections:
- Can receive healing/artillery upgrades
- Receive a 20% accuracy bonus and slot weapons (which can make it easier to drop Brens) at vet 3
- Do not require upgrades for effective DPS
- Benefit from certain doctrinal abilities (Commando Regiment's Assault, for example)
Obviously, a Heavy Engineer/Flamethrower/dual-Bren/5-man RE squad is too expensive (210 manpower/250 munitions without teching costs) to field in your average game but Royal Engineers with Brens or PIATs can substitute for Infantry Sections quite successfully late-game. They're definitely a unit you should take advantage of.
Hope this helps.
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