I play the game a lot, and the british are my most played faction. Tulip rockets I have fired instakilled a kingtiger I saw it with my own eyes. It isnt even fun to play the british they are just so strong. This is a rant about how I have killed axis while they are helpless. It takes the fun from the game.
Let me just clear up my most played factions:
1. UKF
2. Red Army
3. OKW
4. USF
5. Wehr
More bullsh*t. Here's some stats for you noobie:
King Tiger has 1280 HP
http://www.stat.coh2.hu/squad.php?filename=king_tiger_squad_mp
Firefly does 200 dmg on main gun and 240 per tulip rocket if it hits. 240 x 2 + 200 = ?? dun dun dun... 680. KT still has 600 HP roughly under 50% left. Axis rager pretending to be an Allied enthusiast... Pew pew. bang bang.
http://www.stat.coh2.hu/squad.php?filename=sherman_firefly_squad_mp
|
This sounds like an Axis player just raging on Allies...
Every point is buff Axis and nerf Allies lol.
120 mm has been nerfed so hard, not many people use it that often. it costs more pop cap than any infantry as far as i know at 13. it's damage, RoF, and splash have all been nerfed in the past.
Goliath is the equivalent of a movable demo that costs 10 muni more. What else do you want?
Emplacements can be cheap but are quite easily counterable. Are you walking up to all 3 emplacements? Do you know how much each would cost if you just had 3 in one area? 400 mp mortar, 280 mp/30 fuel flak, 400 mp? 75 fuel AT gun. If you're sitting around for a player to build all of these just to walk into them... you're doing something wrong. Besides, you can just go cap the rest of the map.
AEC is currently OP and i'm sure there's a nerf coming to it soon
USF blobs are just like volks blobs. I'm completely sure why you didn't bring that one up.
OKW HQs... lol, one of the strongest things in the game with almost 2K hp pool. You must be building them on the front lines and getting owned.
ZiS AT capabilities is lower than 17 pounder and pak 40. Give me one of those and I'll trade you a ZiS. Lol, I'll trade it for 57mm vision or vehicle stun of the pak 40 anytime of day!
Panthers are fine. super low DPS. It's just their armor that makes them super strong as well as their speed. They already cost a lot to begin with. |
*cough* you don't have Brits *cough*
OH please. where are all these incompetent posters coming from? My playercard is under profile icon and in my signature for you to see.
In there, you will find 400 games.
|
SHOULD TIGER BE ATTACHED TO GERMAN TIER 4, AND ELEFANT
Sure, but please add every allied call in as well. heavies are still limited to 1
lefh 18, ml 20, b4 are buildable. usf can build priests and calliopes. everything! make commanders usesless |
Yeah, that helps a lot against that shreck volks in garrison
When was last time you've seen WASP UC?
Yesterday! the CPU made it! LOL |
First, it would put it in line with most factions where rocket artillery is tier locked.
Second, it would avoid USF just rushing to it while Ostheer and OKW are still using infantry and waiting for tanks.
Third, (and this one is the least important) it paralells with stock, being a sherman variant, though the m10 and the bulldozer might get away with it unless they get a unexpected buff to their original aim (AT and AI/AB respectively)
Most factions rocket artilery is not doctrine locked already.
USF rushing what?
You can have sherman well before you can call-in calli.
If anything, calli would arrive about 5 minutes FASTER and by the time the first comes out now, there would be 2 now.
Puma, MHT, 250, StuG-E, M5, M3, suxton, priest.
Explain them then.
It doesn't parallels with anything, its completely different unit with completely different role then anything USF have in any of their tiers. EZ8 and 34/85 are the only units that match your 3rd point and that is why they are tech locked. And by the way, tech lock made them both arrive faster.
Got Owned!
How about we put JT, KT, command panther, and whatever else call ins into tech tree as well?
Maybe do it for infantry as well? Jaeger, fallschim, ranger, airborne, ass grens, whatever else i missed.
|
Really dude? Aside from the obvious polemics, since when are Volks better than Grens in the AI department?
They're better because they work in mass and 5 man squad with FRP and healing. Grens with lmgs require to be static, only have 4 man squads, have to retreat all the way to base, and they have to save that MP for MGs, mortars, snipers, and especially pak40 (for that AEC/light vehicle counter).
OKW's early build is... volks or sturms for infantry and they'll roll over all soviet mobile infantry. They don't have to save MP for AT because they'll just get shreks.
Here's a reference for damage of the weapon profiles:
http://www.stat.coh2.hu/weapon.php?filename=volksgrenadier_kar_98k_rifle_mp
http://www.stat.coh2.hu/weapon.php?filename=grenadier_kar_98k_rifle_mp
At range, grenadiers are stronger 4 x 16 damage. Volks = 5 x 12. However, as models drop which grens often lose a man, 3 x 16 = 4 x 12 if my math is not incorrect. This is just looking at their damage overall but you can see that volks are more likely to charge to not worrying too much about dps drop especially en masse while grens will have to be used more defensively at range.
So on a unit by unit comparison, grens are better than volks in AI. In game with multiple units, volks are efficient. They're "good enough" to beat SOV cons and penals.
Just my opinion. I could be wrong. |
3v3 and 4v4 are Axis gamemodes because they are much more forgiving and you can rely on teammates on most of the map. Try to play 2v2 as Ost or OKW, its such pain.
Well, please see that i'm directing my post to OP since he likes to have a fake playercard, attack other players for being good, and doesn't check his facts. If you also haven't noticed, he created 2 posts for the same topic. Talk about whining. He probably created this account for the sole purpose of trolling everyone with how few posts he has. Are YOU still going to back him because it sure sounds like it.
Again, this maxim has been around since release and there's been NOOOOOOOOOOOOOOOOO buff for it for a couple months if not more. Why is it a problem now? Maybe people didn't use maxims so much. Maybe because they have to deal with blobby OKW where penals, cons, mortars, and AT guns don't mean much to volks because they had damage increase and full resources. volks beat cons and penals. they're mobile so mortars are useless without pinning them down with an mg. m3 will get rekt by shrek. snipers will just get pushed by infantry blob. only viable strategy against OKW.
For OST, they'll get punished through mortar or sniper.
We can wait for patch to see if anything changes. I'll place a bet that no changes will be made to Maxim and we'll all have debated over this for nothing. |
I don't know man. Hearing people whine about something that we haven't seen yet that currently does nothing... base howitzers *cough cough* instead of AEC complaints is disheartening. At best it'll probably tickle a model of say a lefh 18 crew. |
Replace Maxims with Mg42 4-man squad. Problem solved. NOT! People will still find a means to complain regardless. |