Instawipes? Son, the PW is good I agree but it does not instawipe every god damn teamweapon. I too play COH2 and I play a lot of brit. I don't get mad when my AT gun gets wiped when the PW drives up close and takes the shot when I can hear it coming.
Sorry but no.
Oh, and I love to see the old B4 coming back. Would be awesome to see it wipe Brit emplacements.
Uhh... sorry but no. B4 belongs to Soviet and there's no Sov vs. UKF at the moment... you sure have great knowledge of factions for playing so much...
Katy can use a serious buff imo. Now it's like 'aaaaw cute'
If you listen to the rest of the community, most people say katyusha is the most balanced rocket artillery at the moment. All others should go to its level, not the other way around.
Wiping squads with no time to react or counter play destroys the game. Which is why katyusha was nerfed when it used to do that, b4 was nerfed because it could do that, isu-152 was nerfed for squad wiping, commandos was nerfed for damage, obers with mg34 was nerfed, sturms were nerfed, stuka damage/aoe was nerfed. Anything that involves squadwiping with no counterplay usually gets nerfed if it gets over used. |
Just buff PzGren shrek accuracy
I'm not sure if you've been reading the thread but that requires a new weapon profile. I'm not sure the likelihood relic will go back and create a new weapon profile for an older faction.
The other solution would to be increase accuracy of the unit on vet but that would also make it's AI abilities strong as well.
That's just my opinion on the ways to buff pgren. I think it's fine where it is for this unit but adding the option for just 1 shrek makes the unit more versatile. |
the bazooka was pretty crap until the relatively recent accuracy nerf. The captain is a decent counter to the luch without being overpowered against the medium. Panzergrenadier should be able to handle the same role
volksgrenadier is half the reason why panzergrenadier schreck is so meh currently. The schreck kept getting nerfed to suit the volk.
I think panzergrens currently handle the role okay-ish except AEC comes out too early. Giving them 1 shrek at a time will help them fight defensively. If we just buff their accuracy, they'll have lazer shreks again and everyone will just get those instead of paks. |
You are getting it wrong. For weeks I´m telling you Ostheer is weak. I almost quit the game. I barely managed to play the game. Then I buy Brits and MAGIC. A fucking win streak with zero effort versus high ranked players.
I´m not saying the whole game has to be rebalanced... but I hope you can understand why I´m curious about the state of Brits. The usual argument: ´If you can´t beat it, play it yourself and see how you are beaten´, somehow didn´t work out.
Well, if you weren't using AEC/Arty cover, i would be a little surprised at your win streak. Everyone knows those 2 are the 2 OP/broken points at the moment. You should talk to Karbinder, die hard Axis fan with fake playercard. He think OST is fine at the moment and AEC doesn't force OST to build pak40s hahahaha.
Other than those 2 mentioned topics, I think UKF is fine. What's your take on balance? |
Did we all forget how to use AT guns? Yes, yes we all certainly did.
320 for an AT that can get flanked. 640 for no AI capability.
If you don't understand, isn't that what OST is complaining about right now how they're forced to go AT gun? At least they have a snare if the vehicle gets too close and OKW has shreks.
If luchs comes close, where's the snare? Nope, don't have one. Is there a mobile AT weapon, yes the piat. Can it hit a moving/kiting luchs, no. Please learn to look from both sides because you're only stating things that are convenient for you.
Is the AEC OP? I think so but without a mid-game reliable light AT option, they'll be effed again. And please remove your fake playercard. Either show one or don't. Otherwise, I'll just categorize you as another troll like penileratbatalion |
i saw tons of support teams decrew... maybe that's just me then. As you can see it's an amateur video. Most of the time, the delay time between when the rockets fire and land is too short. If I hear it, press retreat, i still lose the whole squad. Again, we will see in future patch notes what relic thinks of the situation. |
Just increase their shreks accutary a bit, volks are old grandpas and young hitlerjugend guys, Panzergrens are highly trained so it would be fair.
lol, that can't be done without creating a new weapon profile as the shreks they carry and the ones volks carry are the same. It's also not about them being trained or not. Infantry mobile AT is designed as a defensive weapon (at least that's what I think was intended). It should perform well on the defense but increasing accuracy would just make vehicles obsolete. That's why panzershrek's accuracy was nerfed in the first place. |
Panzerwerfers are great against groups of team weapons, especially those ATGs that blob up and a-move.
That said, if I am trying to use a Panzerwerfer to specifically kill a single MG crew covering an approach or a single pak in a field, they actually aren't that reliable unless they pull up silly close.
When my opponent's entire force is all in one screen width, all crammed together, I can inflict a ton of damage though. Conversely, if my opponents spread their units out further out than a single rocket's blast, then it can be a considerable challenge killing and keeping those team weapons decrewed. Even two panzerwerfers struggle to wipe squads when the targets are mobile and/or spread out.
If anything, their ability to outright destroy team weapons might need to be looked at, because outright obliterating the ATGs can be all I need to make a final push. That's probably the most broken thing about panzerwerfers. That, and the reduction in cooldowns could probably be tweaked a bit, as they can start rapid firing barrages with vet, well beyond any allied player's ability to reinforce.
I think the pak howie is probably the only unit that might routinely struggle to survive against it, mostly because it decrews itself way early. At best, that's a pak howie issue, not a panzerwerfer.
Also, IIRC, the katyusha always overshoots its target slightly, so for best results you place the far edge of the AoE on your target, not the center of it. This may have easily changed though, I haven't specifically tested it in a long time. But that might explain the variation in perceived effectiveness.
I'm sorry but you're wrong. Here's a random video I found on youtube:
https://www.youtube.com/watch?v=HgFtcpL4oj4
It destroys single weapon teams along with groups. It completely destroys units in garrison and the building itself. A vet3 mortar was instantly wiped in the video. Katyusha does not do that generally and it gives you time to escape/retreat. It also pins everything in the vicinity.
If you have trouble with mobile units, maybe you're not predicting their movement, or learning to delay their movement with troops of your own before unleashing panzerwerfer. We'll see in patch notes if there's a nerf or not but I believe there will be. |
When you fire katyusha at same range as panzerwerfer = squad wipes.
lol, that's BS and you know it. There wouldn't be this many players posting about it in the first place. Why do people compare calliope to panzerwerfer and not to katyusha? because lethality/damage difference. If you think panzerwerfer is okay, then you probably feel calliope is okay and I also believe many players disagree with that as well |
You can't really complain about an early-game indirect fire weapon being wiped by a late-game indirect fire weapon.
It'd be like saying "try to move your infantry without the pack howie causing you MP loss"
There's a difference between MP loss and squad wipe. I don't see Katyusha causing squadwipes on the first barrage unless maybe point blank. It causes damage and MP loss. There's is no chance of retreat and is uncounterable. That is not the point of this game. Otherwise, B4 would still be in full effect. |