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I do fucking want want all the factions to have access to roughly the same tools at roughly the same time and on that you wont convince me that this way is better just like I won't convince you so I am happy to leave it at that and agree to disagree (didn't see the need for you too swear so instead of questioning or bitching I will just join you)
I don't really know what to say in regards to the volley fire comment. If your saying that having access to similar tools put forward in a different way is a good thing then I do agree and if all the other factions had something at the early faze of the game to counter or replicate the effect of MGs in buildings this wouldn't be an issue and I wouldn't of made a post asking peoples thoughts. Let main infantry breech doors on buildings for a munitions cost so MG's have to cover entry points would be interesting or completely stupid not sure..
If your saying that the volley fire on RE's in it's current shape is a solid tool working as intended to share a similar function as an MG I couldn't disagree more (The nerf hammer hit them too hard) it needed a nerf but not that hard. When I see someone hit it I have plenty of time to walk out of range or reach green cover to negate the effect and I am thankful it is going to delay a bar/zook or nade for a couple seconds.
Your spot on about the kubel being a suppressing platform meaning no MG required but that is gone and the UFS and Soviets building/MG counters are locked behind fuel costs that cannot be obtained in the first couple minutes of game play. I am not a fan of one faction or another. I don't care which I play (I tend to go for quickest search time) I just want to have a counter I can build when I face this and not have to sit there to for 3-4 minutes to get the unlocks I need to counter something done in the first 30 seconds of game play. I have gone to playing as Brits and Ostheer only in larger game modes because if like me you cannot beat them then join them.
The original post mentions T0 MG's has a more of a snowball effect in the larger game modes because it is unlikely (depending on faction match up) that it will only be one side of a map locked down by MG's at the very start but almost all of it. In 1v1 and to some extent 2v2 I agree that ignoring the MGs location makes sense as you can wander past and back cap cut off points with superior numbers but it becomes hard in the larger maps due to a number of reasons I am sure I don't need to explain.
If your a primarily 1v1 player I concede this probably isn't as big an issue for you as I know in 2v2s it isn't so bad but for the larger game modes (who many play and I do if I don't really want to think) this will be more frustrating.