And how simple it is to chase a weak panzer through some smoke. Happens a lot.
....And often ends up with your tank being wrecked instead.
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And how simple it is to chase a weak panzer through some smoke. Happens a lot.
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Panzer Tactician costs 30 munis. Concealing Smoke on flak track is actually free. The M20 and AEC also get smoke AND are non-doctrinal. Note that Panzer Tactician takes up one of there doctrinal abilities slots.
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I had a game a few days ago where I was using riegel AT mines (guarantees engine destroyed) and a Sherman hit it and got disabled, as I was moving my paks in to finish it off, he had hopped out and repaired it, smoked my paks and was gone.
Non-doctrinal ability countering doctrinal one.
If Ostheers panzer tactician is an "issue" then USFs 3 second crit repairs is also an issue.
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nah mate, those are not good arguments to defend a unit that is overperforming.
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There is one bad thing about this smoke.
Try to overrun IS2 - you die.
Try to overrun Pershin - you die.
Try to overrun Tiger or Panther? - smoke and live. Half won't be able to use ground attack, and the other half just need to pray to RNG. All this just for 30ammo with very decent doctrines.
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You can also drive though the smoke. If you say you'll hit paks behind it then you could say the same thing about no smoke. Smoke is an advantage that you get through a doctrine isn't it?
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You can also drive though the smoke. If you say you'll hit paks behind it then you could say the same thing about no smoke. Smoke is an advantage that you get through a doctrine isn't it?
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I can't chase throught the smoke if I don't want to lose my tank since I don't have smoke or blitz to get away. Are we assuming the tank is supported? Because that makes it a different story..
Button was also advantage you get through doctrine (hard countered by doctrinal smoke) but it was nerfed becasue according to part of community it was OP becasue it led to losing a tank if not countered. Smoke is smiliar but in other way. It saves your tank if you make a mistake.
And attack ground is not always an option. Let's say you are 1 shot away from death, AT gun is almost ready to fire at you (you are 50-60 range from it) and the moment you hit smoke, AT gun loses target and befre you can attack ground, your tank will be out of the range.
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I think the fact that he had AT guns supporting his tank (which can be counter with infantry), picked a certain commander, spent 30 munis, and applied the smoke in time makes the ability balanced. If its unsupported, the smoke works both ways because he can't shoot back at your tanks so they are able to close the distance and get right behind your tank unharmed.
If the tank is supported, then so should yours if you want a balanced situation.
"AT gun is almost ready to fire at you (you are 50-60 range from it) and the moment you hit smoke, AT gun loses target and befre you can attack ground, your tank will be out of the range."
And what about the shermans getting to block enemy AT guns with smoke while attacking or retreating?
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Sherman smoke is not insta smoke.
So I assume you think that old Guard ability wasnt OP? I mean, someone was supporting tanks and AT gun with Guards, picked ceratin commander, spent muni for button and combined different units to make use of it?
Smoke is smiliar but in other way. It saves your tank if you make a mistake.
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....And often ends up with your tank being wrecked instead.
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Well given the ever increasing chances that make OKW more like Ostheer, I'd say you are wrong, that most people want a symmetrical game, after the honeymoon phase of "cool new and unique factions!" wears off.
We don't want a symmetrical game. stop lying to yourselves and learn to play.
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As for smoke its applied to multiple vehicles, whereas your only comparable Allied version is UKF doctrinal (which makes them stop), and USF's smoke barrage, which is only for Shermans, and while non-doc, makes them stop moving in order to use. Comparatively, Panzer Tactician is superior because it is a no-fuss ability.Well, there is the AEC, Greyhound and M20 which all have a Panzer Tactician clone ability.
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certainly overperforming with the cost to their benefits - 30 munitions for an M20 to keep the pressure on or saving a Tiger tank is a hilariously profitable deal. Just start with adjusting the ability's cost, maybe think about the cooldown later, and it should be fine.
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We don't want a symmetrical game.
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It is a bit cheesy but to a certain degree it's realistic.
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This is a game where 4-man infantry squads can shoot each other for over 10 seconds at point blank range and still have men standing. It's also a game with heat-seeking Panzerschreck rockets.
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