The biggest issue is the engine damage. Replace it with turret jam or stunned gunner so that vehicles actually have a chance to back out or blitz through. |
The XP and vet issues definitely need a fix. Both should mirror Pgrens except Vet 1, which should be self-healing to fit the unit better. |
Cheapen the MG and AT gun drops to compensate for their lack of crew and you're good to go. |
LOL i read all. And i agree with
Soviets is OK now, even if T-34-76 and penals is full trash and SU-85, snipers, M3, ML-20, B-4, KV-1 is very questionable.
They spammers and they have nothing to do with historical prototypes. But who cares? Your T0, T2, T3 and call in spam works quite well and you don't feel that you troops UP un every game.
So you saw that I liked the idea of a more diverse Soviets and somehow decided the best way to show that approval was to drop some sort of nonsense Wehr cherrypick argument that had nothing to do with what was happening. |
Yeah, they just spammers. Imagine for a moment, thet Ostroopen is main-line german infantry and grens/pz.grens available only in doc, and you main stock tank is T4 cheap Pz.III from 1942.
Lol, fucking read the whole thing next time |
Snip
Its still a huge shift in balance and a convoluted mechanic that could be more easily done by making Penals viable at long range.
A T34/85 having a 50% resistance to engine damage is a bad idea. The whole point of snares and mines that cause disables is to punish over-extension. There's no reason to be a mechanic that allows bad play. Same with weapon teams, if your ZiS is being killed by Grens, that's the punishment you get for not supporting the ZiS gun. Paying to be able to play poorly is a no-no.
There's no need for an overly complicated system when a Penal buff could do the same thing. |
Weapon teams that can defend themselves effectively and beefy tanks being resistant to disables are bad ideas. The idea of trading vet for promotions is an interesting one though.
Overall though, Soviets aren't bad and the game is getting close to acceptable balance. The only things Soviets really need are effective penals and something with T4 to make the Soviets less doctrine reliant. A complete overhaul at this point though just isn't really an option. |
Its not bad as far as hotfixes go. |
Care to share your better idea? What is OST supposed to do during the "light vehicle domination phase"? Beat their own dicks?
You're right, what are they going to do? They've only got the best snare in game on their core infantry for free,tier 0 MGs with armor-piercing rounds at vet 1, Teller mines that one-shot all light vehicles, not just one, but two of the best infantry AT weapons on a single squad, arguably the best AT gun in game and a cheap scout-car that can kill or injure anything short of a light tank. Completely helpless. |
I'll say as much as I can without a replay.
Western Allied infantry is pretty strong, don't bother with old cookie-cutter builds. If and American is blobbing, 1 MG isn't enough, build 2.
Grens aren't bad against Tommies, especially with a sniper backing them. I don't know what you're smoking about the 222, its really good against Brits. It circle-strafes AT guns and they can't do much to stop you because they don't have a snare, and once the AT gun is gone, you can run wild. PIATs should never be an issue because you never want to stop moving. It also means he's delayed his Cromwell, which is in your favor.
Also, get Mortars. Not only will it help against the US blob once he's introduced to your twin MGs, it'll also really mess up the Brit's defensive line.
You just have to be willing to analyze and adapt. While a good balanced army is great and all, if you're opponent is cheesing, you've got to do the same. Grens aren't going to win on their own, but you have tier 0 MGs and t1 mortar and sniper for a reason, use them well and it makes all the difference. |