I'll give you the token "try armor co. for demos". Cool, done, on to infantry co.
You've got everything you need right there to stop a blob. Your rifles can plant mines, which is really awesome because you can plant them everywhere. Kills are nice, but the real benefit is that he HAS to keep his blob together around a mine-sweeper and can't spread to cap territory, which slows him down.
Secondly, 2x 1919s on your Riflemen is scary. Add the incredibly underused ON ME! from your captain and said riflemen will make Jerry look like he just got out of a woodchipper. Use your sandbags too, they'll make your guys hit hard and really do a number on the blob as it approaches.
The pack howie also works wonders if RNG allows. Treat it like an AT gun, a little back from your riflemen and with open firing angles.
With stolen HMGs, if your opponent starts mortar/leIG'ing them, get them out of the building and have them follow a rifle squad, similar to what Wehr would do. Since its on the move, its much less likely to die and will always be on hand to assist a rifle squad in need.
