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Sight range of Wehrmacht MG bunker

Should the Wehrmacht MG bunker be changed?
Option Distribution Votes
6%
44%
39%
11%
Total votes: 71
Vote VOTE! Vote ABSTAIN
13 Jan 2016, 16:06 PM
#1
avatar of F1sh

Posts: 521

Wehrmacht Bunkers have too much sight. Its sight goes beyond its arc of fire, which allows it to spot for itself, and other units such as AT guns.

Example of sight for Wehrmacht MG bunker, with USF MG emplacement for comparison:
13 Jan 2016, 16:09 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

Yep, that is definitely way too much for bunker in comparison to FP.

"bat keteetuff! bankur coasts moar!"

And doesn't suffer damage from small arms.
13 Jan 2016, 16:09 PM
#3
avatar of Airborne

Posts: 281

I think bunkers are fine, personally I rather spent my 60 mun on something else than a upragded bunker.
13 Jan 2016, 16:10 PM
#4
avatar of Aerohank

Posts: 2693 | Subs: 1

Both should have sight equal to their range in my opinion.
13 Jan 2016, 16:48 PM
#5
avatar of Alphrum

Posts: 808

fighting positions can be used by infantry to launch rifle grenades can bunker do that? and also im pretty sure the fighting positions also has higher damage?

Im just saying both have their advantages and disadvantages dude
13 Jan 2016, 16:48 PM
#6
avatar of Panzerschützen

Posts: 186

It's okay bro.
13 Jan 2016, 16:50 PM
#7
avatar of Putinist

Posts: 175

Easily countered and too fragile to be used as spotter for other units. I think it's fine.
13 Jan 2016, 16:51 PM
#8
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post13 Jan 2016, 16:48 PMAlphrum
fighting positions can be used by infantry to launch rifle grenades can bunker do that? and also im pretty sure the fighting positions also has higher damage?

Im just saying both have their advantages and disadvantages dude

Can fighting position heal troops around?
Can fighting position reinforce troops?

We're talking about MGs, they should have the same sight range, there isn't single balance reason why it should be otherwise.
13 Jan 2016, 16:54 PM
#9
avatar of Alphrum

Posts: 808

jump backJump back to quoted post13 Jan 2016, 16:51 PMKatitof

Can fighting position heal troops around?
Can fighting position reinforce troops?

We're talking about MGs, they should have the same sight range, there isn't single balance reason why it should be otherwise.


yeah i am talking about the mg upgrade for both.....the mg heals and reinforces? wut u on about mate and yeah ignore the part where one does more damage
13 Jan 2016, 17:34 PM
#10
avatar of some one

Posts: 935

I swear it was not like that before some point. OStheer bunker had less vision range similiar to fighting position shown abouve whereas OKW bunker had that great one vision.

I remeber it 100%

It was ninja changed.
13 Jan 2016, 19:13 PM
#11
avatar of Just easy

Posts: 110

Damn, I seem to be almost the only person to vote it should have the same sight as its range.
13 Jan 2016, 19:17 PM
#12
avatar of F1sh

Posts: 521

jump backJump back to quoted post13 Jan 2016, 16:48 PMAlphrum
fighting positions can be used by infantry to launch rifle grenades can bunker do that? and also im pretty sure the fighting positions also has higher damage?

Im just saying both have their advantages and disadvantages dude


Only Rear Echelons can use Rifle grenades, and the grenades don't do much damage.

The Wehrmacht bunker is much more resistant to bullets.

And I'm pretty sure both machine guns have the exact same stats, except the MG42 has slightly more penetration.

bunker MG42 stats

fighting position .50 cal stats
13 Jan 2016, 19:36 PM
#13
avatar of edibleshrapnel

Posts: 552

L2p n00b
13 Jan 2016, 20:22 PM
#14
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post13 Jan 2016, 16:54 PMAlphrum


yeah i am talking about the mg upgrade for both.....the mg heals and reinforces? wut u on about mate and yeah ignore the part where one does more damage


And fighting pit requires 200 MP investment to be albe to trow grenades


Seems fine to me
13 Jan 2016, 20:54 PM
#15
avatar of Intelligence209

Posts: 1124

I'm sure ima see "OH recon plane is OP" soon..

Don't see why people are comparing it to the US bunker. I mean different factions entirely. Also isn't wehr defensive, US aggressive..... explains why one is more sturdy then the other.
13 Jan 2016, 21:03 PM
#16
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I'm gonna ask: wasn't there a patch on which they removed the extra sight from bunkers ?
13 Jan 2016, 21:21 PM
#17
avatar of Mr. Someguy

Posts: 4928

If this was the other way around, you'd be pulling the Asymmetrical Balance card.
13 Jan 2016, 21:35 PM
#18
avatar of United

Posts: 253

I don't see the problem.
13 Jan 2016, 21:50 PM
#19
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

wasnt there a patch where they nerfed all MG bunkers and equivalents sight range to like 20? like the USF one?

when did wehr got its sight range buffed back?
13 Jan 2016, 21:52 PM
#20
avatar of F1sh

Posts: 521

jump backJump back to quoted post13 Jan 2016, 21:35 PMUnited
I don't see the problem.


You are the problem
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