increase hp to 400, just enough to survive a jagdtiger shot.
increase auto fire range to 70
decrease barrage recharge time to 30 seconds.
+1 |
Sturmtiger saturation ftw
I got that and Prop war in one game. Too bad that's the only time Lootcifer has smiled upon me |
Google Translate UP, Relic plz buff |
Guards are fine. I definitely wouldn't mind getting the ability to buy-back weapons or some received accuracy through vet though
EDIT: Forgot about button, its really expensive for what it does now. |
i am 99% sure they release them on purpose that stronk, or they are the worst game designer/balancer what ever, even worse than the warthunder and co crew.
No comrade, Soviet tanks really are that strong according to this Sekrit Dokument |
This Commander looks fine. Sim-City commander on the other hand, seems like a really, really bad idea.
Still, wish they would fix the 25 pounders and Major arty rather then just making you pay for functional artillery. |
This isn't a bad idea. Personally, I'm more a fan of making them basically a normal pathfinder squad with access to the arty drop and naturally a cost increase, but this is definitely a good way to go too. |
I feel like the Jackson's mostly okay, though its another unit that suffers from pathing issues. Heavy crush would be a good way to fix it. Statwise though, I think its fine, especially considering it only costs as much as a Panzer 4.
Personally, I think the issue is with the fact that the Jackson is the only unit the USF has to deal with heavies, unlike other factions who's AT guns are much more reliable later on. |
I don't understand why they changed the FF but not the Comet. The comet suffers far more from missed shots and the FF rarely misses vehicle targets anyways, I would have thought the Comet would have gotten a projectile while the FF retained the awesome high-velocity effects. Or at least keep the original effects with a faster, invisible shell |
Panther's fine. Its quick and durable, but has low DPS (I believe only the FF is lower) vs tanks and requires all 3 MGs firing point blank to hurt infantry. |