You usually learn your opponents skill in the first 3 min of the game, from there your first stuka strike is also your test.
-does he retreat?
-does he move foward?
-does he side step?
Usually the side step is for higher level players, from then on, you use your stuka on predicted paths, or stationary units such as mgs and stuff.
I personally am very good with the stuka, Its almost a pattern you figure out. Some blobs are harder then others
i assure you the said step is less efficient then the 45 degrees because you can at least shot it orizontaly |
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Lol, how often do you see a vet 4 stuka and how often do you see an incendiary barrage.. hardly ever
Stuka is a double edge sword, you either hit or miss, (yes that applies for everything but I'm sure you get my point)
Stuka is one of the few reliable anti maximum spam, anti USF blob, anti (terrible at it) Sim city.
Stuka is fine where it's at. It punishes blobbers. Just like the calliope.
How do you punish blob when they side step it 45 degrees? |
To know that you actually have to play the game.
@OP: Sounds like someone has to play some games as axis.
If he want to post e can post but kat really if you don't want to play at least watch some propaganda cast or replay |
Incendiary barrage anyone?
Vet4 100 mun and bugged anyone ? |
You forgot what vet3 stuka can do?
Plus, you don't need to deny area from a squad you just wiped with accurate alpha strike.
Only if you wipe and the Stuka is very loud and vet 3 Stuka has only reduced cool down its not meant to saturate an area |
Sorry I didn't understand that too well.
I meant dat Brit unit are as good as okw butt are all to be used in cover even the best okw inf lose to hre with 3 lmg
In cover
And All the other lose to IS with bren
For tank Cromwell is the best tank in the game just crush inf with it
And get firefly only if they go heavy if not get comet |
I'm a fairly new player to COH2 but not to RTS(was plat in SC2)and am curious about a lot of option that the OKW have and what I can do against them, I don't know if this post belongs in this exact forum but i'm sure a mod will move it. I mainly play 2v2, myself as British and my friend as US but it seems like I don't have many ways to combat a good OKW player.
I have been using the well known Northweapon guide on 2v2 British but after we have secured a good half of the map it feels like the OKW has a better unit than what I do but for cheaper. I feel as though their infantry(starting unit, they may be their engineers) completely shut mine out so I cannot get aggressive if I try to build a mortar pit instead and it is quickly rushed down or the enemy mortars take mine out rather quickly since mine is static. If they lay their base down its got the turret on top that suppresses and penetrates armor so there's no getting past that defense. The OKW also back cap better than I can assume dominance.
Are the OKW the clear cut best army in this game or am I horribly misusing the British faction? Is there anyway to counter or stop the OKW from assuming dominance with their base-turret? What are the weakness of the OKW and how do I exploit and abuse it? Finally, what is the strength of the British army? I refuse to give up at this game, this is not a salt thread but rather a thread asking for help. Any and all tips are welcomed aside from shutting down my cry for help by saying "L2P", "Get better", or "Show Playercard".
Vet 3 is with Bren in green cover beat almost all vet5 okw inf in gren cover too |
All the people say that brace is necessary because of leig and lfh
But the mortar has the same range as the leig so while you trade shoot you bleed him with potential wipe and for lfh cost 500 mp is doctrinal comes late
Just make brace cost 60 mun or make it reduce damage only for indirect fire |
Defending a zone:
Stuka: unit come ear alpha strike doge or get hit a bit can still cap
Kat ,priest,2 suxaton,calliope ,and bed: yuo doge or get hit by the alpha strike can't cap or go inside the area |