The JT costs exactly the same amount of manpower as the ISU, or the Elefant; and there's no way that the impact that JT has on the game is on a remotely equal footing with either of those units; the Elefant only performs a subset of a functions that the JT can.
elefant
Production cost: 720 manpower, 245 fuel
Population cap: 20
jagdtiger
800mp 290fu 26pop |
Jagdtigers wouldn't be so scary if any allied tank had a snowballs chance of hell of flanking it.
It's OKW so there will be volks schrecks, and since allied armor mostly sucks, any other tank supporting the JT is going to be enough to hold off major allied offensives. And even panzerfusiliers have an AT nade of sorts. Plus time and fuel willing, OKW can still make a KT.
The bigger the gamemode, the easier it is to offset any weaknesses. Hell, with an Ostheer building caches, all of OKW's arsenal starts spilling out at an accelerated speed.
You can only have 1 heavy tank |
It has to load the round first after clicking the button.
dude you don't understand is 1 year i use a-g for the jt for the pr beacuse the first 2 time it keep moving (same for 17 pounder that didn't shoot) |
Because you didn't activated the ability to ignore shot blockers?
It will also auto attack armor in range.
17 pounder emplacement works the same way with its ability.
REALLY ? why the fuck my JT keep moving god hate me? I have a different JT from the other |
Apologies, I got a bit confused by your original reply.
I claimed that the the JT, the Command Panther and the Sturmtiger feel underpriced.
- The Sturmtiger performs vastly better than similar units (AVRE) for the same price (neither unit fits the "squad preservation" theme of CoH2 very well, but whatever)
- The Command Panther has abilities that are significantly better and/or cheaper than similar abilities of other factions (OKW Combat Blitz is OST Blitzkrieg on steroids; 35 Munitions Coordinated Fire). That's a Relic from the pre-revamp days, when OKW could choose between Fuel or Munitions but not both.
- The JT costs way too little resources (esp Manpower) for something that wants to be an Elefant that is more durable, have better range, and also retain AI capabilities.
Now, I don't know what the price of these units should be. For instance, we don't know if Relic decides to introduce global upgrades on OKW or something else that will limit the availability of these units.
jt cost ton of manpower and fuel nd remember it still hAS CREW SHOOK |
Wrong, you can right click the target as long as you have LOS on it with any other unit.
what ? why my jagd keep moving when i tell him to shoot ? |
Basically, the only other unit I included was the Command Panther (and the Jagtiger). It is cheaper now than what it used to be pre-revamp. Also, its abilities are dirt cheap (especially now that you don't need to transform munitions to fuel to actually afford tanks).
Generally speaking, it is possible to nerf something, and have that thing overperform even post-nerf. Case in point? Artillery Cover; it took two nerfs to have it reach the current state.
Still don't understand this "op ability" the piercing shoot need you to attack ground and is not an aimbot 1/5 will it where you want and the target can move
The support art is op only in certain situations like the terrain is completely flat but yea dat ability might need to be changed like a 100 mun shoot 1 once big explosion but can pass trought terrain with 85 range |
^ under priced what ? They up the the price of everything apart for ST |
For 2v2+ i give you a similar one:
beware, it's very complicated
- SPio
- SPio
- agressive T1
- PFs or JLI
- PFs or JLI
- PFs or JLI
- T3
- Panther
In between lots of mines, and your mate obviously needs to get a Pak40 or two.
Works best on maps with good access to the enemy cutoff, even better in larger team games. Very macro heavy though
Tested but the problem is the cp required with just 2 sp and tier1 you don't reach 2 cp unless you wipe or get wiped |
The walking Stuka is more comparable to a air bombardment run (the ostheer one)and it damage a bit tanks and is Easy to doge and don't saturate an area like kat or calliope |