And shit on perfect balance against soviets, right?
Fanboys have this habit of never being able to see outside their beloved faction/unit.
althought I agree with you ,you shouldn't really say those words |
I do better
Roses are blue
Spider are red
Harambe is not dead
Dududuuu |
In my opinion we should not limit to 1 but more:
2 for calliope ,Stuka,land mattress,lefh and the Soviet one
3 for priest ,sexton, kat and panzerwefer
1 for b 4 |
Calliope only good against late game infantry blob but USF player who utilize Priest commander can make pressure through the whole game.
The phosphor round from MTHT is a pain, its smoke also render mg to the point of useless while its flame prevent axis troop from cover.
Late game priest laugh at OST bunker and OKW truck. Not to mention they can use defensive cover AND M1919A6 (Who need scout plane when major can do the same?)
yea but then you miss half truck recon and supresion plane
You gain mine but really when are you gonna use time on target or mortar half truck now that you have the best mortar at tier 0 |
I'll take shit MG-34 over .50cal any day.
Raketen non vet and raketen vet 1 are 2 completely different units, the problem is keeping shitketen alive till vet1.
and I would always take cal 50 over mg 34 every day it's faster more pen more damage more suppression |
Penals are probably a bit too strong atm, or their counters too weak and timed too far back, but I wouldn't call them elites. Just my opinion but I think faction identity is worth less than game play quality where cheesy choices are just working too well by default. Small, gradual changes can mitigate that I think.
What makes these balance discussions a bit frustrating is that there is never any feedback from decision makers. And how hard can it be to take say implement/revert small changes to penal accuracy or svt rifles damage within a few days, then look at feedback again?
well penal are considered elite by the game file |
I think the game is overall SLIGHTLY imbalanced in allied favor currently. Don't think giant changes are needed to fix that. I'd really hate to see Panzerschrecks back on volks, please let's make some changes to the Raketenwerfer instead. If you look at the multiple suggestions regarding USF mortar, T70, Stuart, weapon slots, spacing I think if some of those small changes are implemented balance can be achieved without redesigning things from scratch again and facing unforeseeable results. Obers are fine imo, maybe a slight reinfoce reduction but nothing major is needed. They are stock elite infantry while all allied infantry is doctrinal.
well on old it was fine then they were buffed to green lvl and that was too much before they were worse cons so it was fair
btw penal are not doctrinal
and my suggestion was made to gave back identity to faction
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- MG34 and MG42 in nrealy the same place in the tech tree
- Volk Faust
- Panzer 4 J
- No more resource penalty
- Lefh Arty piece (needs a buff IMO)
- People are suggesting Sturms should get 2 shrecks
Tell me how OKW is not slowly becoming Ostheer.West
I would have been fine with nearly everything but Volk Faust, arty piece and somewhat the P4J
Volk Should not have Fausts. or atleast have it stock, fortifications doctrine should have volk faust as a CP2 ability instead of that useless oversized leig Arty Piece
Panzer 4 J And Panther should have been unlockable, let me explain:
P4J requires Med HQ to be built from the Flak HQ, Panther requires Mech HQ to be built from the Flak HQ. and Obers gets a small price reduction too. this would entice more Jagdpanzer 4 play, make HQ decision more noticeable mid game. And Obers get a price decrease.
MG34 should be buildable not by 1st HQ built, but by 1st sWs Truck built. allows it to come slightly earlier with out it becoming MG42 lite.
Sturm Shrek package price should go from 90 muni to 75.
Oh, and my opinion on grens? buff model hp from 80 to 82 and fix spacing. it'll do wonders
the problem started when they nefrfed ober too much and buffed volks instead
I think bringing back old okw without resource penalty but things cost more fuel, ober in tier 1 with out mg(only at tier 4) and giving volks old stats + sherck (when they were worse than cons but had good vet almost like rifle) would balance the game at least for okw and it would keep the unique design , it all started when ally fanboy cried too much about ober and they made them useless
This also means removal of p4 and sturm tiger back |
Comet loses to the Panther the majority of times (1v1 engagements no other factors, stat wise) But the comet makes up for it too well with its AI capacity.
It needs a fuel increase or a debuff against infantry. Ideally, make it the same as the panther against infantry and leave the cromwell to do the AI stuff.
I know it requires 50 fuel to unlock but with that you get free war speed, gammon bomb unlock and vehicle tracking, on top of the comet so the price justifies itself even without the comet coming with it. actually tech cost is the same for panther and comet and btw comet absolutely win if it stay at range as panther can't shoot back |
Well they force you to move the game is not a simulator if so why 222 survive tank shoot why doesn't the KT get pen by su76
Flame damage is fine kv8 has the most dots and croc has 2 flamer and are very letal they just allow you to move out without retreating try to let a rifle squad vs flame half track 3 sec and is dead |