They cost the same, so i don't see a problem.
who occupy 2 slots and ,who has better vet, starting RA and dps |
if you use the merge a squad while it exit from a building (mg etc) it gets stuck on the exit
on the assault support doc the art officer is at 2 CP but the ability say it's at 4 |
comet has 4 sec cd on smoke and phosforus round and he keeps both of them at vet 1
valentine vet 1 ability only fire 1 sexton (i had 2)
btw sexton creping barrage is a joke buff it somehow |
''Like nerfing their vet 4 and 5''
Which still isn't enough all things considered.
''Healing outside of combat is nice, but having terminator received accuracy bonuses and not getting as damaged in the 1st place is better.''
Which can be largely solved by putting them in green cover all the time to negate these downsides. You get sandbags for a reason.
''That will probably wont make it until vet 3, and if it does its too buzzy sweeping/planting mines and repairing trucks.''
All engineer units are hard to vet up, especially the Sturmpioneers due them having way too many tasks right now. That is another story(worth its own thread/discussion), but my initial points still stands.
''Im pretty sure it has less DPS, armour, and speed than any other comparable early game vehicle.''
Which is completely fine considering that the kubel costs no fuel, comes in right from the start and can capture territory without requiring an infantry squad inside the vehicle.
''Building garrison is useless and retreat just makes it easier for enemies to steal it''
Well this is just downright misinformation. Or a player issue. Or both!
''IMHO the only reason it has stealth because its impossible to use a 50 range AT gun, other AT guns firing from 60 range and out of LoS are good as cloaked.''
The key difference is that the Racketen is much better at ambushes than all the other AT guns. With that said, it is a bit lackluster without the ambush aspect. Maybe they should add a doctrinal PAK40 in one of the doctrines, but i dont know where.
''It had, and still has, the lowest amount of received accuracy bonuses out of all the other mainline infantry. Apart from its great damage disher at close range with STGs, it somehow has to cross 35 range of good allied long range infantry with substandard received accuracy bonuses.''
Which isn't a huge issue as you can get more volks on the field compared to most allied infantry(excluding penals and cons, penals are still ridiculous and cons lose 8/10 times to volks) as you pay 250mp for them.
Oh, and most allied infantry isn't very great at long range; that's a lie. Only units like guards, penals, pathfinders, para's with M1919's, and Infantry sections are good at long range. most of these listed aren't even that great at long range and must close in to medium range, which is precisely where STG 44's shine. dude 2 stg =1 bar whta re you saying agin ? |
fallchirmjager - simultaneous use of grenades, faustpatron, chemical grenade
jaeger - simultaneous use of rifle grenade, faustpatron
Panzer fusilier - simultaneous use of grenades and AT rifle grenade.
like rifle man or cons ?
|
After the new patch, shoocks can't throw a smoke grenade, then the frag (frag star recharge), they can't now be played aggressively / assault (and this requires that shoocks require a lot of micro), you have to stand in a bend and wait for the enemy. And all this because of the pseudo buff - after which they did not get any better, can we remove the joint abilities of another elite infantry that require aggressive action? For example fallschirmjager or jaeger?
like ? |
not sure what was the normal CD for comet before?!
I don't remember but I'm quite sure that at least I had to wait till the smoke effect finished |
landing officer strill can use heroic charge and granade at the same time
comet can use phosforus round every 5 sec |
OK I think I got it (it's easier to do with emplacement), the squad tries to go in form 2 different doors and it gets stuck dancing, I had my sapper do it when they tried to enter a mortar pit but 1 man was on 1 side and another was trying to enter from the other |
If OKW is going to have the ability to get caches then the pricing of all of their units needs to be adjusted and gated differently.
The entire faction was built around the elite ideal, which has gotten out of hand when vet5 volks feel near impossible to kill. The returns for vet5 on them became far too great, and it's always been known that if you want to beat out the OKW you have to be very aggressive because as the game goes on the germans start getting all of their fancy armor which the allies really didn't have anything comparable.
Obviously varies in game modes, I primarily play 2's with a friend (2000hrs roughly) but we've seen a significant shift in the games lifespan. We love asymmetrical balance, it's what makes Coh2 stand out against the other ww2 RTS games. But adding in caches.. no that'd ruin it.
Take the Panther, the OKW Panther is actually a lot better than the Ost, the patch just changed it. I'm not aware if its now the on par or what but for ages the OKW Panther was better at everything.. and a non-doctrinal heavy tank is nothing to forget. Back when they changed the King Tigers range to be able to fire back at tank destroyers was a huge game changer. Jagpanthers and King Tigers combined made it a nightmare, stealthed AT guns (and at the same panzershreck Volks).
Let's not forget that the vet5 volks also can deal with almost any situation, incendiary grenades, fausts, and a weapon upgrade. Don't forget that the stealthed AT gun just got buffed to no longer receive suppression (like all AT guns) but still gets to retreat (which no AT gun can) and still gets stealth, and ambush bonuses.
We're getting back to the days where as allies, I just steal every german weapon I can to gain an advantage rather than relying on my own arsenal....
Except the .50 cal.. my god.. the glory days. take 2 second to confront vet bonus of volks and rifle and tell me who have the better vet and who has it sonner , right now the vet 4 and 5 are just aestetic as they are nerfed to vet 3 lvl but diluited in 5 |