Which is the case for all light tanks, I don't know what you want to prove here.
Stuart and AEC are soft counter for the Luch, their rentability only depend on if they finally manage to kill the luch which is highly hypothetical vs a good player. On the other hand a luch counter infantry, even if you take some damage from a Stuart or an AEC and have to retreat to be repaired, you actually bleed opponent manpower for every model dropped.
Imo the luch was an anomaly in the game design for the last patches. Early IA vehicle are supposed to be glass canon so is counterable with a proper combination of units already on the field. I hope the 85sec build will help to diversify the gameplay vs OKW.
"soft counter " what? soft counter are zook not aec ans stuart , cause they can pen him all the time , cant be pen unless they show their rear (and even still they can deflect) are as fast as the luch , have ability to slow him down
btw i didn't see you calling for nerf when the t70 slaughthered inf and lv alike |
PS: YEAH, WE GET IT. Hit the Dirt is OP. We're already nerfing it for the live version. Do you have any examples of conscripts PPSh where Hit-the-dirt was not used?
you mean cons beating unit from the front (in green cover) with no hurra and only ppsh ? his eralier video showed that |
Leaving balance aside for the moment what's Hit the Dirt for? What does it allow Conscripts to do that they couldn't do otherwise? can't get suppressed , reduced damage and recived accuracy |
I don't know how you came to that conclusion. It's all about scaling and investment - all mainline infantry should scale roughly the same given cost and munitions investment. My point is just that USF and UKF don't have doctrinal elite infantry so they should have a slightly higher ceiling via double upgrade than Volks or Grens (because they have Panzergrens and Obers for late game Infantry support). Ideally Rifles and Tommies are never going to be better (generally speaking) at all points in the game vs. Volks and Grens but they have to be good enough in the late game. This should be obvious with how the DBP is slightly scaling back Volks late game scaling and making Obers more accessible and before that the buff Panzergrens got. Basically Rifles and Tommies should be able to deal with axis elite infantry with roughly the same amount of ease that Grens and Volks can deal with double upgraded Allied Squads or Allied Elites. (In my opinion of course)
so you mean that elite squad should squash up RM/IS cause RM/IS squash up volks and green (1 bar> 2 stg) |
If you are okw and build a luchs its never a wrong decision unless your bad with it and micro. If your allies either you scouted there going that way forced to a side tech into captain or aec (LIMITING CRUCIAL OPTIONS) that takes build times twice why luchs is ripping the field giving you the advantage, stuart aec gets here forces luchs away wherewver it roams mean time stuart and dingo just useless shit ai vehicles waiting for the next spot for luchs to show up. So effectively other factions have to play off of what okw does and make actual decisions do i get zooks to counter it do i get grenades that cost fuel for the mgs and setting me behind if i have to get an aec or stuart to fight luchs. I had to make decisions what complicated decisions does okw make? Please tell me. Oh fuck i went lieut and rushed a flak truck you have t0 rakaten and volks that already have what they need cause they “built a truck” and get snares. I lost a.50cal best allied mg because of it. Okw can always make brainless decisions, they can buy time easily with there schewer hq that blocks 1/3 of the map preventing you to harrass their fwd retreat or even points of the map in general(fuel munitions).
One of my favirote okw bitches is about sim city when okw has been doing it for years, double liegs camping behind flak truck, thats okay i should just put up with random FOW wipes all game and team weapon constant harresment, but if you have to put up with annoying mortar pits all game its bullshit and unfair because it can brace but cost pop and cant move.
yluch is useless after the first 10 min,or relagate to defend some sneaky inf squad, and stuart and aec are not you know why ? cause the luch is an ai only LT while stuart and aec are generalist with usefull ability (smoke,snare;blind,destroy engine) and btw it now comes later in DBP |
If you're sinking 120 munitions onto a squad it should absolutely be able to deal with elite squads. Because- pop quiz what do axis factions have that allies dont? What is Non-doctrinal elite infantry? Ding ding ding! Obers and PZ Grens have an easy time with non or single upgraded squads so the only way for commanders that don't have elite infantry to be viable is for allowing mainline infantry to be able to scale with other elite squads for a cost. It's either that or just allow Riflemen and Tommies to be outscaled just because they are facing off against "elite" squads and be forced into commanders with Rangers, Paratroopers, Commandos, etc. just to compete.
so by your logic axis inf should always be worse at any point of the game right ? cuase "green/volks should not win vs RM or IS eraly" "but if RM and IS cant get good upgrades/vet how can they survive elite inf" "Volks are beating my "elite" RM ans IS not fair they cost less" "why are Ober(specialized ai only anti inf squad) beating my RM, they should win all engagement" aaannnndd this logic is what brought us the op Volks blob ,as they nerfed to the ground ober so they had to buff Volks (at the time okw had like 30% win rate) i still dont get it, you want an inf squad that win eraly and late game ? whats the point of elite units ? |
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I have came from the Underworld only to defy and invalidate your signature.
Also to say this(that's directed at op):
OKW strength curve got flattened(no longer vet advantage), but they don't get nor should get caches.
Ost strength curve got flattened(no longer armor advantage in late game), but they don't get nor should durable infantry.
Sov strength curve got flattened(no longer penal/maxim only spam), but they don't get nor should basic infantry capable of non doctrinal late game scaline(as little sense as it makes, but whatever).
Same happened to USF and UKF.
Point is, just because you don't have any particular toy better then your opponent, is NOT a justification to why you should have your opponents toys or more toys then them.
Back to the Underworld!
the commrade is back
edit:wait a sec you have less post than in the photo(9630),are you another pretender to the throne ? |
@Stuglife and whoever else: there's an edit button, use it. Normal etiquette on any forum to not post 2 consecutive posts. It can happen from time to time but try to not do so as it clutters the thread.
sorry i just was a bit triggered by the blant lies/missinformation of this wall of text post,every time i re-read it i found more mistakes , if you want i can do 1 big post |
Stats were taken from http://www.stat.coh2.hu/ I used to use http://www.coh2-stats.com/ but I was told that information was woefully inaccurate. If neither of these websites provide me useful information, then you are correct in your statement that my statistics are incorrect. Its frustrating if its true that no one has accurate information regarding unit statistics. I thought I was being thorough in researching unit values, I guess I actually have to dig into game-code or some sort of modding tool to view useful statistics. If this is the case, it leaves the game incredibly restrictive with a steep learning curve of guessing a unit's usefulness based on use instead of numbers (IE - lowers the player base, since I doubt most people would even take the effort to go as far as I have).
Cherry pick - your right, I addressed that in another reply. I did not test green/yellow/none/negative - long/med/near which would be 12 scenarios each run 30-50 times in order to yield useful statistics. If you're familiar with a study that has actually done this, I would be very grateful. Hell, you could also include the scenarios of units moving towards one-another which would add at-least another 12 scenarios to this study, being a whopping 720 tests (if used 30 tests per scenario) for a single unit vs unit (now calculate all the unit match-ups of default mainline infantry of each faction).
IS are supposed to lose out of cover they win in cover thtanks to the bonus they get
and here is the "op" elite okw doctrinal squad "winning" vs all allied inf https://www.twitch.tv/videos/208969206 |