what game are YOU playing? by the time T70 comes out you have mines and ATs and snares, and t70 has awful accuracy, 90% of times it will shoot barrels/bushes/fences or any other crap that maps have.
and if axis just hold on a little you can get a Pz4/ostwind not long after while soviet will have nothing to counter it for a long time.
t70 is good, but is it nowhere this "death machine" you guys keep picturing, they are highly RNG dependent and needs to be used carefully or you end up 70 fuel behind and with a lot less firepower than axis.
in ur head canon
i already posted the scatter, it's one of the best in the game |
You're absolutely misinterpreting what he says.
There is not much reason to add truck cost and the less starting fuel.
What counts is the fuel you need to gain until you can tech up to a certain unit, in our case an AT gun.
Now, what's the difference there between the factions?
No one said it's irrelevant. I just said you can't add it to the cost directly like that
Asymmetry comes in too many forms for you to just choose to account for this one mathematically
What about the free flak hq? What about free officers? What about no caches for okw? What about ost and sovs needing the time to physically build buildings? They lose fuel to US, okw, and brits who can start capping territory faster
ok i will change my original post so u can understand
then what about a clone of the zis ? make it come after first truck call in so it's even more expensive than zis tech (will come 5 fuel later than zis )
or a clone of the usf after tier truck call in ? (10 fuel to reach cheaper ,but no free officer)
or a clone of the ukf one always after first truck call in just 5 fuel sooner but no sniper or RE?
|
ur logic is the minus starting fuel is not changing the cost of fuel of the tech right ? then bringing it up to other faction lvl should do nothing by ur logic right ?
if the minus 10 fuel is irrelevant why have it ? |
Its not bad anymore because all mortars where brought down to the sov level rof wise. Did you notice how the use of esp the ost mortar drasticly dropped?
The only real issue i got with it is the high cost for the flare. A certain faction gets them free via traps or very cheap and a lot at once.
? u mean the one that can only be used on points and needs a set up time, not like the mortar ones which are instant ranged and don't need a doc ? |
Why?
as u said there is no need to add or remove fuel cost form the start by ur logic bringing it in line with other faction would not matter right ?
or is it a one way thing only for certain faction u don't like ? |
No it won't. There's no reason for you to add 10+15
then make their starting fuel 20 ? |
They start with 10 fuel. Trucks cost 15. All you need is 5 more
ukf needs 10 more Soviet needs 10 less usf needs 15 more
ur point ? okw will still strat with -10 fuel and will still need to pay 15 fuel for the first truck so the first truck cost 25 fuel |
Keep it on the patch notes instead of math lessons. we are talking about patch notes, peopel are complaning okw at gun is still to cheesy and strong, make it a clone of the other after all it will come at the same time |
It still costs 15 fuel. You'll start with 10 after patch, so you need 5 more, not 15 more. It doesn't cost 25
here some math, okw start with - 10 fuel in the preview patch instead of -15, trucks still cost 15 fuel
how much is 15+10 ? |
Trucks cost 15 fuel.
But apart from that, it doesn't make a big difference at that point. But why not tie it to the Kampfgruppen HQ? USF stats, Kampfgruppen HQ. So OKW has an AT option in both T1 and T2, would also buff the med base.
people always forget that OKW starts with -15 fuel (soon to be -10) |